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Old December 6, 2019, 04:57   #61
Pete Mack
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Why not simply replace 'natural creature' with 'animal'? So Ungoliant becomes an 'evil animal' instead of 'natural evil creature'. Or perhaps 'intelligent evil animal.'
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Old December 6, 2019, 09:38   #62
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Quote:
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Why not simply replace 'natural creature' with 'animal'? So Ungoliant becomes an 'evil animal' instead of 'natural evil creature'. Or perhaps 'intelligent evil animal.'
Isn't that because of insects?
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Old December 6, 2019, 16:54   #63
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Insects are animals.
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Old December 6, 2019, 17:33   #64
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@Derakon--
So are spiders and centipedes. But they aren't insects.
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Old December 6, 2019, 22:15   #65
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Insects are animals.
Apologies. I meant to say mushrooms and molds.
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Old December 6, 2019, 22:21   #66
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Are Huorns and Ents animals?
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Old December 6, 2019, 22:33   #67
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Molds and jellies are unaffected by slay animal.

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Apologies. I meant to say mushrooms and molds.
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Old December 7, 2019, 05:31   #68
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Why not simply replace 'natural creature' with 'animal'?
Yes that works. Makes the slay correlation more clear.
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Old December 7, 2019, 05:43   #69
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Are Huorns and Ents animals?
They are not. Neither are manticores, even though griffin/hippogriff and hydra are. Naga aren't though, so I guess manticore are consistent with naga.
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Old December 7, 2019, 09:32   #70
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Crash after restart without quitting

With the latest nightly version on OS X, I get a segmentation fault when I start a new game without quitting after a previous character died. The previous character had a manually inscribed object in the inventory. The call stack up to play_game() at the point of the crash was:

Code:
_platform_strcmp
quark_add
rd_item
rd_gear_aux
rd_gear
savefile_load
play_game
The attached patch, to reset the number of quarks in use in quarks_init(), seems to be sufficient to prevent the crash.
Attached Files
File Type: txt restart-crash-0-patch.txt (711 Bytes, 13 views)
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