Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old June 11, 2020, 20:53   #11
Infinitum
Swordsman
 
Join Date: Oct 2013
Posts: 268
Infinitum is on a distinguished road
Quote:
Originally Posted by Quirk View Post
Well, the founding of Moria - Khazad-dum - comfortably predates the start of the First Age, and it grew wealthy from trading mithril. Did Telchar and Gamil Zirak have the chance to trade for and work Moria-silver? I'm happy to believe so.
Oh, lest I forget: Mithril Axes when?

Quote:
Other Sil-Q quality of life improvements you may like are [ and ], which give you a list of visible monsters and visible objects respectively. Someday these may be documented.
Nice, albeit they need a "on level" setting to really get staffscumming going..

Quote:
Ah, right. Yeah, looking at it the control and / text mentions "disarms/opens chests and searches skeletons", but the , text seems a bit tacked on. I may have to look at reworking that.
Been meaning to ask, but are there any hardcoded reasons why context sensitive commands cannot be used more? Sil doen't have a lot of commands interacting with doors/floor, but it feels like they could be boiled down to [interact with object on current tile] and [interact with object on adjacent tile]?

Quote:
Outwitted enemies are generally failing to hit you with more than a glancing blow; I get one could argue that if you're so very clever they shouldn't hit you at all, but I don't think it's that bad a fit.
Anticipate? Pretty synonymous, but is used more often in physical contexts (is/was it used elsewhere though? Feels as though I've seen it in Sil before).

Quote:
I'm thinking of having rebooted staffs be off-hand items that gain Focus depending on time spent and Perception skill, which can be spent on a variety of "Word of" abilities e.g. "Word of Opening" or "Word of Whetting". Focus will be a bit like spell points, and each staff will have a random assortment of abilities.
So working a bit like Wands in Angband except with multiple bound spells per Staff?

Quote:
It's a bit Gandalfy, and not very First-Agey, but it's much more Tolkienish than the limited-use consumable way staffs work currently and it incorporates the "word of command" and "spells of men and elves" in a way that makes staffs meaningful and doesn't overlap with songs. Quarterstaffs will then perish.
Would prefer it if the wizard made the staff and not the other way around, but I'll guess I'll wait for how it pans out. Don't forget the spells of Orcs if going that rote though! Orcish is hinted at having mystical properties as well:

Quote:
Originally Posted by Gandalf
'I once knew every spell in all the tongues of Elves or Men or Orcs that was ever used for such a purpose. I can still remember ten score of them without searching in my mind. But only a few trials, I think, will be needed; and I shall not have to call on Gimli for words of the secret dwarf-tongue that they teach to none. The opening words were Elvish, like the writing on the arch: that seems certain.'
EDIT: There's a graphical glitch where tile symbols in menus remains partially visible when they should've disappeared, eg when swapping cathegories in the known monster/item list. I think I've seen it in the item menu when ID'ing/dropping many items at in short succession but can't reproduce it at the beginning of the game with few, known items.

Last edited by Infinitum; June 11, 2020 at 23:34.
Infinitum is offline   Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
sil-q 1.4.3-beta wobbly Sil 20 April 2, 2020 04:28
Sil-Q 1.4.1-beta release Quirk Sil 9 November 18, 2018 07:47
Angband 4.0 beta release Nick Vanilla 526 May 28, 2015 21:47
FuryBand 5.1 Beta Release The GP Fury Variants 31 February 23, 2013 06:27
FuryBand Gold Beta Release The GP Fury Variants 15 November 26, 2007 22:31


All times are GMT +1. The time now is 08:58.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.