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#11 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Everybody's doing it.
(Here's the RubberBand version) Code:
name:The Watcher in the Water base:nulx (nulx are tentacled swamp monsters 'N') color:v element:4 speed:114 hit-points:1739 size:5 (size is 1 to 6. Humans are size 3) hearing:18 smell:16 armor-class:59 sleepiness:61 depth:37 rarity:5 experience:2091 blow:HIT:HURT:7d4 blow:CRUSH:HURT:4d7 blow:CRUSH:BHOLD:4d8 (grabbing is separate from paralysis in RB) blow:BITE:ACID:5d9 flags:UNIQUE | EVIL | DEMON | FORCE_SLEEP flags:DROP_2 | DROP_GOOD | NO_FEAR | MOVE_BODY | MOVE_SLOW innate-freq:12 spell-freq:9 spells:SHRIEK | TELE_TO | TELE_AWAY | BO_ACID | BO_WATE friends:12:1d2:kalnulx friends-base:22:2d4:orc friends:22:1d3:cave troll friends:22:1d3:nulx friends:40:1d2:large nulx friends-base:40:3d4:orc desc:A huge demonic tentacled monster guarding the doors to the desc: mines of Moria.
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#12 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
Donated: $40
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Why speed 114? That is a peculiar number.
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#13 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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I like peculiar numbers. Lots of monsters in RB have speeds in-between the round numbers for fine tuning, and more tweaks will be made obviously. (I don't often get to the dl40s or beyond to test the deeper monsters.)
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#14 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 423
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So basically everybody else is doing it, so should Vanilla. Only Vanilla can do it better, right? I don't like the flavour text of the variants.
I like Nick's suggestion of waiting for the water implementation. This would make the Watcher unique feel slightly new and special. I also think he should treasure drop. I hate uniques who don't drop. |
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#15 |
Adept
Join Date: Aug 2014
Posts: 175
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#16 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 423
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#17 |
Scout
Join Date: Jul 2018
Location: Angband
Posts: 35
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Thread | Thread Starter | Forum | Replies | Last Post |
Water in Angband | Nick | Vanilla | 56 | January 11, 2022 09:22 |
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