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#1 |
Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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beefy sling of slaying
I found a sling (on the floor at 200 feet), wielded it, and got that it was magical. I didn't get any sort of good level feeling at the time. I couldn't shoot with it for several hundred turns because I didn't have ammo. When I did, I found out that I had a sling of slaying (+32,+10). I didn't realize slaying could even go that high.
I've only just started played v4, but this would be an extremely potent weapon in earlier angbands, certainly giving a good level feeling on Dlvl 2 and pseudo ID'ing as excellent. Is this all normal, or are there potential bugs here? Not that I mind, but. . . ![]() |
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#2 |
Rookie
Join Date: Mar 2012
Posts: 13
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Apples to watermelons: the numbers mean something else now, and their range goes much higher. E.g.:
Code:
a War Hammer of Fury (4d16) (+343,+326) <+200..> Dropped by a Lesser Balrog at 4900 feet (level 98). +1 attack speed. +4 strength. Slays undead (x3.00). Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Combat info: Receives 25% of your finesse score, 75% of your prowess score. 2.8 blows/round. 8.4x damage multiplier. Average damage/round: 1006.6 vs. normal creatures, 1246 vs. undead. |
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#3 | |
Angband Devteam member
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Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#4 |
Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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what are the +'s now? to finesse and prowess?
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Correct. When finesse and prowess were implemented, we had to choose new values for all the enchantments, since there was no longer a concept of directly getting N extra damage on each blow. So I just multiplied all the bonuses by 10. It seems to be working okay so far.
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