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#1 |
Prophet
Join Date: Apr 2008
Posts: 2,914
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Fire Festival vault
So in our multiplayer variant, a player got obliterated with -5000 HP death when spawning on a level right next to this absurd vault. In V you would have exactly one turn to react (I think).
/me thinks something should be done to prevent player from spawning next to a zillion major demons...
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#2 |
Swordsman
Join Date: Aug 2019
Posts: 273
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That's one of the more porous vaults (plenty of '%'s where corridors can connect and those will likely have line of sight to the nasties). Turning a bunch of the '%'s into '#'s, preferably so an incoming corridor enters into a corner or alcove that isn't in the line of sight of everything, would help.
A more generic solution, slapping NO_STAIRS flags on <x> thick borders around all (or just some?) vaults is also fairly easy to implement and would be enough to keep a starting location found by find_start() <x> or more grids away from a vault. |
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