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Old April 14, 2012, 06:09   #1
saarn
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beefy sling of slaying

I found a sling (on the floor at 200 feet), wielded it, and got that it was magical. I didn't get any sort of good level feeling at the time. I couldn't shoot with it for several hundred turns because I didn't have ammo. When I did, I found out that I had a sling of slaying (+32,+10). I didn't realize slaying could even go that high.

I've only just started played v4, but this would be an extremely potent weapon in earlier angbands, certainly giving a good level feeling on Dlvl 2 and pseudo ID'ing as excellent.

Is this all normal, or are there potential bugs here? Not that I mind, but. . .

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Old April 14, 2012, 06:50   #2
grinder
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Quote:
Originally Posted by saarn View Post
sling of slaying (+32,+10).
Apples to watermelons: the numbers mean something else now, and their range goes much higher. E.g.:

Code:
a War Hammer of Fury (4d16) (+343,+326) <+200..>
     Dropped by a Lesser Balrog at 4900 feet (level 98).
     
     +1 attack speed.
     +4 strength.
     Slays undead (x3.00).
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     Receives 25% of your finesse score, 75% of your prowess score.
     2.8 blows/round.
     8.4x damage multiplier.
     Average damage/round: 1006.6 vs. normal creatures, 1246 vs.
     undead.
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Old April 14, 2012, 07:56   #3
Magnate
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Quote:
Originally Posted by saarn View Post
I found a sling (on the floor at 200 feet), wielded it, and got that it was magical. I didn't get any sort of good level feeling at the time. I couldn't shoot with it for several hundred turns because I didn't have ammo. When I did, I found out that I had a sling of slaying (+32,+10). I didn't realize slaying could even go that high.

I've only just started played v4, but this would be an extremely potent weapon in earlier angbands, certainly giving a good level feeling on Dlvl 2 and pseudo ID'ing as excellent.

Is this all normal, or are there potential bugs here? Not that I mind, but. . .

Welcome to v4. This is all normal - what you found is the equivalent of a sling (+3, +1) in V. Hence the lack of conspicuous feeling etc.
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Old April 14, 2012, 23:27   #4
saarn
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what are the +'s now? to finesse and prowess?
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Old April 15, 2012, 01:20   #5
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Correct. When finesse and prowess were implemented, we had to choose new values for all the enchantments, since there was no longer a concept of directly getting N extra damage on each blow. So I just multiplied all the bonuses by 10. It seems to be working okay so far.
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