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Old April 15, 2012, 12:47   #1
Join Date: Mar 2012
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Grond receives -1% of finesse and prowess

Stats for Grond seem wonky regarding finesse/prowess on version bd7e53365c (I don't see any later commits that should influence this). If nothing obvious causes this, I'll start a debug game and check if it's repeatable.

w) the Mighty Hammer 'Grond' (9d9) (+50,+250) [+10] <+400..>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     Slays animals (x2.00), evil creatures (x2.00), undead (x5.00),
     demons (x5.00), orcs (x5.00), trolls (x5.00), dragons (x5.00).
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     Combat info:
     Receives -1% of your finesse score, -1% of your prowess score.
     0.9 blow/round.
     0.9x damage multiplier.
     Average damage/round: 39.7 vs. normal creatures, 39.3 vs.
     creatures made of stone, 82.9 vs. animals, 82.9 vs. evil
     creatures, 212.5 vs. undead, 212.5 vs. demons, 212.5 vs. orcs,
     212.5 vs. trolls, 212.5 vs. dragons.
     Sometimes creates earthquakes on impact.
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Old April 15, 2012, 13:03   #2
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Is it too heavy for you to wield? I seem to recall something similar happening to me with a reeeeeally heavy weapon.
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Old April 15, 2012, 19:42   #3
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Originally Posted by CunningGabe View Post
Is it too heavy for you to wield? I seem to recall something similar happening to me with a reeeeeally heavy weapon.
No, it's quite a bit simpler than that - we forgot to add values for Balance and Heft to the Mighty Hammer base object. Good catch, grinder - fixing now.

EDIT: fixed in 33adb3f
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila

Last edited by Magnate; April 15, 2012 at 20:46.
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