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Old December 17, 2018, 23:32   #41
Quirk
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Quote:
Originally Posted by HugoTheGreat2011 View Post
When I said uninterrupted, I meant within the first four moves before interruption by a foe.
Foes don't interrupt starting sprinting, either by attacking you or by you attacking them via flanking. If you stop moving to attack then you lose the sprinting build-up.

I'm not sure I see the connection to the initial question about whether the moves have to be four squares in a straight line. Might be better to have a chat next I'm back on Angband.live because I think I'm getting confused about what you're driving at here.
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Old Yesterday, 00:05   #42
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The basic rules for sprinting are you can turn 45 degrees each move. So:

E, E, E, E works
E, NE, N , NW works
E, NE, E , SE works
etc.

Not sure if that answers the question
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Old Yesterday, 01:44   #43
HugoTheGreat2011
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Quote:
Originally Posted by wobbly View Post
The basic rules for sprinting are you can turn 45 degrees each move. So:

E, E, E, E works
E, NE, N , NW works
E, NE, E , SE works
etc.

Not sure if that answers the question
I think wobbly has the best examples that answer my question. i.e. Now, I understand that players don't need to do four moves in a straight line. For some reason since '12, I thought the 4 consecutive moves in one direction e.g. W-W-W-W was a requirement. I apparently, I didn't realize that. Maybe if Quirk can spectate what I'm doing in Vanilla-Sil. (I could do Sil-Q, but I'm awaiting the new release and Gwarl to update it so that I can finish my current Hugoesque 51 run in style.)
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Old Yesterday, 04:29   #44
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Originally Posted by Quirk View Post
You've found what looks to be an exciting original Sil bug - when you have more than one source of wrath, it appears that they cancel out! Have verified this is an issue in Sil 1.3, and put in a fix for the next release.
It figures that—once again—I am my own worst enemy; I didn't even need to stick Wrath-curse on that second self-made artifact since I already had it from the first one, but I did it anyway because of shits and giggles and why not?

EDIT: Just had another death where monsters were (intermittingly) merely Confident as opposed to Aggressive while I was wearing a source of Wrath; this time against a troll guard, which aren't known for fleeing in any case. I was wearing only once source of Wrath this time, for what it's worth.
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Last edited by MITZE; Yesterday at 10:28. Reason: Addendum.
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Old Yesterday, 16:44   #45
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Troll guards drop to confidant with enough of a morale penalty, it's a rare thing to see without Majesty, Song of Trees or Troll-bane but it does happen. Which isn't to say it didn't bug out, just that what happened is possible without a bug.
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Old Yesterday, 17:02   #46
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Troll guards drop to confidant with enough of a morale penalty, it's a rare thing to see without Majesty, Song of Trees or Troll-bane but it does happen. Which isn't to say it didn't bug out, just that what happened is possible without a bug.
Pretty sure that this is what happened there. I stuck in a fix that makes them stay aggressive when affected by Wrath, and wrath in general should work as intended now. I verified my fix didn't break Elbereth.

New version is out.
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