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#1 |
Rookie
Join Date: Jan 2008
Posts: 11
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Font Change in SVN code?
I just SVN-updated my windows XP installation for the first time in about three weeks yesterday, and suddenly the fonts in my windows are behaving less than optimally. I had a five-window set up which I felt looked just fine, and suddenly everything just looked *wrong*.
The most noticeable change is that ascii walls no longer appear contiguous. IMHO this change is ug-ly. Also, in general, there doesn't seem to be an appreciable difference between (say) 8x13, 8x13b, and 8x13c within the game, even though they look very different in the windows font browser utility. Any one else notice this? What happened? PY |
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#2 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
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#3 |
Knight
Join Date: Apr 2007
Posts: 590
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Last edited by zaimoni; June 28, 2008 at 16:47. |
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#4 |
Knight
Join Date: Apr 2007
Posts: 590
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Just reverted a local copy of Zaiband to check on block character gaps.
8x13 and 8x13b are fine. 8x13c is pre-rendered to be gappy between block characters. Of course, it may be useful to defer fixing this until V SVN actually uses the selected font. |
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#5 |
Knight
Join Date: Apr 2007
Posts: 590
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Ok...
* confirmed bug is not present in V r958 * confirmed bug is not present in V SVN (fixed) * confirmed problem in V r959: gets stuck pulling 8x13c for any 8x13 font. No idea why my variant is immune in spite of having this patch. |
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