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Old December 11, 2014, 19:43   #1
Ingwe Ingweron
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Fists and the effects of equipment

After finishing MattB's grueling but fun challenge using only fists for damaging monsters, there are a few things I'd request for fists, after the recoding, of course .

1. Fists should have at least some chance of a critical hit. c.f., a shot to the kidneys, liver, throat, breaking ribs, etc.

2. Gloves that glow with flame, chill with frost, or drip with acid should cause some extra damage to unresisting monsters when striking with fists, even if they don't brand equipment with such damage.

3. Equipment that brands weapons (e.g., randarts) ought to give fists the same benefit. Imagine, fists of flame! Compare ?Monster Confusion, it works with fists, but brands don't...?
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Old December 11, 2014, 22:13   #2
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Old December 11, 2014, 23:24   #3
Estie
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Looks like the beginning of a monk class. Given that we have 3 red book, 2 green book and only 1 no book class, theres room for a magic less barehander.

Typically, this also involves armour restrictions like no metal armour and includes some kind of class benefits like additional attacks or so.
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Old December 12, 2014, 06:57   #4
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Quote:
Originally Posted by Ingwe Ingweron View Post
After finishing MattB's grueling but fun challenge using only fists for damaging monsters, there are a few things I'd request for fists, after the recoding, of course .

1. Fists should have at least some chance of a critical hit. c.f., a shot to the kidneys, liver, throat, breaking ribs, etc.

2. Gloves that glow with flame, chill with frost, or drip with acid should cause some extra damage to unresisting monsters when striking with fists, even if they don't brand equipment with such damage.

3. Equipment that brands weapons (e.g., randarts) ought to give fists the same benefit. Imagine, fists of flame! Compare ?Monster Confusion, it works with fists, but brands don't...?
Finishing? Did you actually *win* like that?
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Old December 12, 2014, 12:26   #5
Ingwe Ingweron
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Originally Posted by Bogatyr View Post
Finishing? Did you actually *win* like that?
Yes, I did..., but I don't want to repeat the experience anytime soon.

You can read all about it in the After Action Report http://angband.oook.cz/forum/showthread.php?t=7074
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Old December 15, 2014, 00:31   #6
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Quote:
Originally Posted by Ingwe Ingweron View Post
After finishing MattB's grueling but fun challenge using only fists for damaging monsters, there are a few things I'd request for fists, after the recoding, of course .

1. Fists should have at least some chance of a critical hit. c.f., a shot to the kidneys, liver, throat, breaking ribs, etc.

2. Gloves that glow with flame, chill with frost, or drip with acid should cause some extra damage to unresisting monsters when striking with fists, even if they don't brand equipment with such damage.

3. Equipment that brands weapons (e.g., randarts) ought to give fists the same benefit. Imagine, fists of flame! Compare ?Monster Confusion, it works with fists, but brands don't...?
I agree with all of these. It's not a question of balance, merely a question of...awesomeness!

Further, I think you should be able to use the <I></><a> command when unarmed. Not only would it be good to know your tunnelling ability when unarmed but, more importantly, it might show the inexperienced when unarmed combat does more damage than an alternative weapon (which is surprisingly often in the early game) in a more obvious fashion than the 'C' screen.
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Old December 16, 2014, 10:18   #7
Zikke
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Quote:
Originally Posted by Estie View Post
Looks like the beginning of a monk class. Given that we have 3 red book, 2 green book and only 1 no book class, theres room for a magic less barehander.

Typically, this also involves armour restrictions like no metal armour and includes some kind of class benefits like additional attacks or so.
I support all of this. Big fan of monks ever since D&D (barehanded, no armor, agility-based damage mitigation, multiple fast strikes).
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Old December 16, 2014, 14:41   #8
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Quote:
Originally Posted by Zikke View Post
Quote:
Originally Posted by Estie View Post
Looks like the beginning of a monk class. Given that we have 3 red book, 2 green book and only 1 no book class, theres room for a magic less barehander.

Typically, this also involves armour restrictions like no metal armour and includes some kind of class benefits like additional attacks or so.
I support all of this. Big fan of monks ever since D&D (barehanded, no armor, agility-based damage mitigation, multiple fast strikes).
I feel like monks should have inherent Stun Resistance, and maybe gain another ability at level 30 like warriors. I'd love to have another magicless fighter class, since I'm too melee-happy to be any good at keeping magic users alive.

Ideally, I think it would be great to have a total of nine classes: 3 red book, 3 green book, 3 no magic. I think there's room for more stealth and missile-focused classes outside of the red book casters. (Assassin, maybe: high stealth, no spells, crossbow bonus. And some sort of Druid class that gets only the healing/detection spells from the green books.)
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