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Old March 28, 2021, 00:42   #191
tg122
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Works great, thanks!
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Old March 28, 2021, 05:54   #192
Pete Mack
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I use "g" or "." since I play with roguelike keymap. The only problem with it is I have to look up the equivalent ordinary command when doing inscriptions, since @a5 does not actually work to activate my rods of light. (In v, inscriptions now honor the current keymap, so I forgot all the old equivalences.)
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Old April 1, 2021, 19:33   #193
Pete Mack
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Minor bug in character info: when in shops, disarming pct is ridiculously low. (8% in alchemist; 83% outside.)
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Old April 2, 2021, 22:54   #194
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0.5.4:
Weapon base damage is off, increasing with dice. A main gauche is shown as 2 (instead of 3) and a 6d4 artifact is calculated as 12 instead of 15.
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Old April 20, 2021, 14:03   #195
Pete Mack
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NPP 0.5.4: inscription doesn't work correctly.
* Inscribed book 2 @m2 gets overridden by direction keys
* inscribed !* does nothing (i usually use the on Teleport, *destruction*, etc, instead of !r!d)
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Old April 20, 2021, 15:26   #196
Pete Mack
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NPP 0.5.4
Holy cow, Pallando the blue! Holy Orb for ridiculous damage, heal self, gain mana, haste self, 4000HP, summoning, and TELE_SELF_TO--along with every other TELE spell. All at DL 55. And he is ridiculously common..

It makes Recall at this level lethal, and stair-scumming mandatory until your character is very strong indeed.
Just an impenetrable barrier otherwise. Fortunately I had plenty of TELE_LEVEL when I met him. Otherwise my character would be dead.
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Old April 20, 2021, 16:58   #197
Cuboideb
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Yes, he is a pain, Alatar and Radagast too. I'm tempted to reduce their frecuency.

Or increase their depth. What do you think?

Last edited by Cuboideb; April 20, 2021 at 23:07.
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Old April 21, 2021, 01:13   #198
Pete Mack
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I only saw Radagast once, briefly (I fled up the stairs after he jumped out of a diagonal vault.) I died stupidly shortly thereafter, to a skull druj. (ESP surely would have helped, but my only source was an 18lb *slay evil* weapon, too heavy to carry.)

But yeah. TELE_SELF_TO increases danger by a huge amount. It's like a guardian quest you can't refuse. And if both are on the same level, you are doomed. My preference would be to put them at DL 70+, so you have a reasonable chance for a ring of speed before fighting them, and you are otherwise approaching endgame strength. Making them quite rare (like a drolem) is a reasonable alternative.
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Old April 21, 2021, 01:18   #199
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Yes, I lost several characters in the old days because of them (auto_more doesn't help).

-New version is uploading

Last edited by Cuboideb; April 21, 2021 at 02:02.
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Old May 9, 2021, 12:08   #200
Pete Mack
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Previous messages command fails when there's no previous messages subwindow. The last handful of lines does not show, so there's no say to tell what you just missed.
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