Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > AAR

Reply
 
Thread Tools Display Modes
Old July 26, 2018, 11:44   #1
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,571
wobbly is on a distinguished road
Coffee-band containment thread

Good now I can post as much as I like without feeling like a jerk.

Coffee-band will mix the ethos of NPP(they'll be my pet peeves),Minimal(a hidden gem) & Sil(I'll grab the low hanging stuff). Honestly I'm happy with Sil being Sil and angband being angband.

First 15 levels small. Screen sized small. A no-teleport zone. Mages will keep phase, the scroll will exist but I want to shove most downwards.
Guardians: Moria Balrog, Sauron, an orc captain (which?), Glaurang (saw just the level for him). Old lvl 1-5 spread over 15 smalls

There will also be coffee.
wobbly is offline   Reply With Quote
Old July 26, 2018, 12:59   #2
Carnivean
Knight
 
Join Date: Sep 2013
Posts: 505
Carnivean is on a distinguished road
Quote:
Originally Posted by wobbly View Post
There will also be coffee.
Is coffee +1 speed for 50 turns and -2 speed for 10 turns unless you have another? Also, -5 to accuracy if you stack more than 3?
Carnivean is offline   Reply With Quote
Old July 26, 2018, 13:45   #3
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,571
wobbly is on a distinguished road
Let's just say the game lost something when super heroism vanished.

gnome, kobold merge - Stoors?
All elves merge
Dwarf
Half troll becomes ent, dwarf takes loud basher
Hobbit
What do with rest?

Fighter/Paladin
Rogue/Ranger
Mage/Priest
wobbly is offline   Reply With Quote
Old July 26, 2018, 15:55   #4
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,571
wobbly is on a distinguished road
What's a dagger other then a multiplier. 1d2. 1d5 thancs. Pretty sure I can do accuracy & weight crits by putting weight in the calc twice. Fix low str range for 1d2 dagger
wobbly is offline   Reply With Quote
Old July 26, 2018, 16:13   #5
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,447
Derakon is on a distinguished road
So a dagger is only going to be about 50% better than punching things?
Derakon is online now   Reply With Quote
Old July 26, 2018, 16:16   #6
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,571
wobbly is on a distinguished road
Fists have higher weight & are hard to enchant right? Ent might get an +dam bonus to fists then. Problems can be features.

4th class. Unarmed

Last edited by wobbly; July 26, 2018 at 16:28.
wobbly is offline   Reply With Quote
Old July 26, 2018, 16:34   #7
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,447
Derakon is on a distinguished road
I think fists count as weight 0 (or weight 0.1) for purposes of calculating blows, in Vanilla anyway. Certainly I've had surprising success taking a warrior into the dungeon unarmed and punching things. Not so much due to the 1d1 damage dice as due to the STR-based damage bonus. 3 blows per round with a +3 (or was it +4?) damage bonus is pretty decent in the early game.

The Zangband-derived variants (including PosChengband et al) have a Monk class that, as it levels, gets various special unarmed attacks that have better damage dice. E.g. their punch does 1d3, then they get a 1d6 kick, a 2d4 headbutt, etc. Those numbers are probably wrong, but you get the idea. The actual attack they use on any given blow is randomly-selected from the ones they have unlocked, weighted slightly towards the higher end.
Derakon is online now   Reply With Quote
Old July 26, 2018, 17:00   #8
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,571
wobbly is on a distinguished road
I've played the monk, I suspect O-style druid will be easier to code. I'll absorb the feature branch druid & twiddle.
Edit: Looked at FCPBs monk. What's sane looking coding doing in this variant? I'll steal the Z-ish parts for the druid. The rest is.. monks have complicated mechanics. Don't like knees & elbows for Ents though, like presumably they still have joints (or supple branch bits) but I've never imagined them as the most joint-y creatures.

Last edited by wobbly; July 26, 2018 at 18:43.
wobbly is offline   Reply With Quote
Old July 26, 2018, 19:32   #9
Gwarl
Knight
 
Join Date: Jan 2017
Posts: 585
Gwarl is on a distinguished road
IMO drop the super-races, just have elves and men. They might get some play then.
Gwarl is offline   Reply With Quote
Old July 26, 2018, 20:03   #10
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,571
wobbly is on a distinguished road
Hmm, if I absorb all humans into Beorning it'll have an excuse for not being a 0 stat race & can sit in the half-orcs old spot. The new gnome/kobold will be at halfling hps/melee & halflings are losing the casting stats so elf might be the go to for hps on a mage.
wobbly is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
a Band of & Band~ calvinasleep Vanilla 10 December 10, 2017 02:28
Underdark - band Zireael Variants 62 June 26, 2013 11:57
Angelband not a 'band cowgod Variants 20 June 17, 2011 20:42
*band variant Feature Suggestion Poll/Feedback thread PaulBlay Variants 0 February 28, 2009 10:24
Which Band has the most stuff? Larvitz Vanilla 5 January 24, 2009 17:43


All times are GMT +1. The time now is 03:16.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.