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Old January 20, 2021, 19:58   #11
DavidMedley
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On April Fool's Day the alchemist should sell scrolls of cure blindness and confusion.
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Old January 24, 2021, 10:07   #12
Selkie
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Originally Posted by DavidMedley View Post
On April Fool's Day the alchemist should sell scrolls of cure blindness and confusion.
I regularly find randarts with April Fool's activations. I had a main gauche that activates to cure blindness and confusion... but it also had protection against blindness and confusion.
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Old January 24, 2021, 13:10   #13
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I regularly find randarts with April Fool's activations. I had a main gauche that activates to cure blindness and confusion... but it also had protection against blindness and confusion.
You can have it as a swap and if a monster surprises you with a confusing/blinding spell then after changing weapon you can also cure your illness. Not likely to happen but not totally useless.
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Old January 24, 2021, 16:29   #14
VeritasAequitas
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always ensure that you have a stack of worthless arrows/consumables that can hopefully get blown up before your important items due to rng
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Old January 24, 2021, 21:55   #15
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I've never heard of this trick. Does it work?
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Old January 24, 2021, 23:21   #16
Ingwe Ingweron
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Originally Posted by DavidMedley View Post
I've never heard of this trick. Does it work?
I think he means loss to fire or acid attacks, blunting some of the damage taken by @.
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Old January 25, 2021, 00:29   #17
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I think he means loss to fire or acid attacks, blunting some of the damage taken by @.
I thought each item has independent chance of being destroyed by elements so the above trick should mean a difference.
But someone knowing the code itself could verify this.
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Old January 25, 2021, 01:08   #18
Nick
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I thought each item has independent chance of being destroyed by elements so the above trick should mean a difference.
But someone knowing the code itself could verify this.
That's correct, every carried item is checked for possible damage/destruction - so the more you carry, the more you have to lose
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Old January 25, 2021, 01:47   #19
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Is cold damaged reduced by exploding potions? I've heard this happens with acid-splashed armor.
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Old January 25, 2021, 05:35   #20
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Is cold damaged reduced by exploding potions? I've heard this happens with acid-splashed armor.
No, that only happens with worn armor, and only for acid. In this case a random armor slot is picked (body armor, boots, etc), and if the player is wearing an item there with a positive armor class, damage is halved and the item is damaged (unless it ignores acid).
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