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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,669
Donated: $60
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Angband 4.1.3
Angband 4.1.3 is now available for Windows and macOS and as source (zipfile or tarball); rephial should be updated before too long. This is intended as the final 4.1.x release, containing bugfixes and minor improvements over 4.1.2 as detailed below. Please play and enjoy.
My intention now is to incorporate the feature/magic branch into master and work towards 4.2. Changes:
Bugfixes:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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I might consider naming the feature/magic branch version 5.0
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,669
Donated: $60
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Possibly. Plenty of time to think about it
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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Definitely. This version will be as far as 4.0 than 4.0 was from frog-knows.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#5 |
Adept
Join Date: Nov 2014
Posts: 234
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Small stuff. The name of the Ring of Teleportation is revealed too early. On wearing an unknown ring @ sees that the ring grants +2 speed and has some unknown powers. Conveniently the name of the ring (Ring of Teleportation) helps @ to guess at least one of the unknown powers.
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#6 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
So on the one hand, the game is spoiling players by revealing things that they might not know about yet. On the other hand, the game is saving players from having to tediously note down things that they can easily discover themselves once they have enough experience with the game. Do we optimize for the first time the player plays the game, when they don't know that Rings of Teleportation are a thing? Or do we optimize for every succeeding playthrough? In general I feel it's better for a roguelike to optimize for the repeat plays. |
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#7 |
Knight
Join Date: Apr 2007
Posts: 956
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The same goes for ring of resist fire and cold. If you discover the resist fire rune, you know immediately what this ring is and you should also know the rune for cold resist.
There are several other similar cases. I think the runes and the nature of the items should be revealed to the player, because it just adds tediousness to reveal what you already know. Another possibility would be to add more items with resembling properties, so that you wouldn't instantly know which item you have by revealing one or two properties. |
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#8 |
Adept
Join Date: Nov 2014
Posts: 234
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Yep. With the current persistent objects, revealing runes one by one from objects you already know from experience is a bit tedious. The Ring of Teleportation is a bit special in my opinion, since the ring could be a lesser Ring of Speed, if such things existed. Currently the Ring of Prot of Fire and Cold should definitely reveal itself the moment either of the abilities is revealed. It would be a different case if there were random mixtures of protections in rings available. For example a Ring of Prot from Fire and Sound. I would not mind finding rings with strange combinations of protections, might even make the game more interesting.
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#9 |
Adept
Join Date: Feb 2018
Location: London
Posts: 137
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Maybe we should have randrings?
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#10 |
Knight
Join Date: Apr 2007
Posts: 956
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And so Nick's evil plan is discovered. There is something like that in FAangband. ^^
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