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#361 |
Rookie
Join Date: Jul 2007
Posts: 18
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Thanks, that was very helpful!
I've started playing a couple of high-elf mages. It's interesting having a new set of spells to use. I'm not sure if they're better or not (yet), but I don't have any objections so far. I know that doesn't really sound like high praise, but it's actually a fairly positive review. Remember, i've been playing this game (or its predecessors) for 30 years now, so there's a lot of inertia to overcome when it comes to changes. |
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#362 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,996
Donated: $40
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Post 4.1.3, high elf mage is ridiculously better. Before that, it was a more difficult decision, since there was a huge tradeoff in necessary experience. It was good for diving, but was painfully slow to level in a more gradual descent.
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#363 |
Swordsman
Join Date: Jun 2010
Posts: 299
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In the latest nightly (or close anyway) the XP modifier for high-elf still shows 200%... was it even higher than that before? I don't remember...
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#364 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,660
Donated: $60
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Quote:
Interested in opinions on both.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#365 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
Otherwise, your proposal sounds reasonable to me. |
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#366 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,660
Donated: $60
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New builds now on the nightlies page, with the following changes:
This breaks savefiles, so if you're playing a game in the current version, continue with it. I will be updating on angband.live soon; apologies for broken savefiles.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#367 | |
Prophet
Join Date: Apr 2008
Posts: 2,832
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Quote:
Btw, the problem with lore not updated is also happening for detect evil.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#368 |
Knight
Join Date: Mar 2015
Posts: 767
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Removing exp penalties -> step towards Nethack game balance. Is it good or bad? It's just different approach.
As Angband moved towards certain crucial trasformations recently, I think it would be wrong to stop in half way; Nick should finish his plan and implement ideas and his vision to the game completely.. And then we would be able to see the result, the whole picture.. At the same time people who like classic ways of playing Angband could play old versions or make their own variant (as I do) ![]() About Powerwyrm concern @ humans - they could be simply assigned with new useful properties to make them desirable to play. It's how Nethack races balance works.
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#369 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,434
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My opinion on xp penalties is pretty much same as Derakon's above. Not sure if the numbers were exactly right, but somewhere about that. Humans keep their gimmick, while the super races get less of an xp penalty then the past to match being easy races. I don't think the races need to truly balance, I think easy/challenge options is actually better.
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#370 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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I played my first game (in a while) as a hobbit blackguard, forced descent. I played on the nightlies on angband.live. I died at about dungeon level 39, so I didn't make it too far. I'll post my feedback and suggestions.
I'll probably think of some more feedback later, but this is what I came up with now. By the time I died I was already getting tired of the game, since I was being forced to teleport around. Already the native depth monsters were severely outclassing me. Perhaps I was just unlucky with gear, I don't know. |
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