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#11 | ||
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Blood falcons require some finesse. They are not that all that rare and appear in the early midgame. You absolutely will encounter one of these at a point where a single turn in combat will result in death. They absolutely will one-shot a squishy necromancer without warning. (A warrior doesn't have as much of a problem, since warriors are significantly beefier and often wearing heavy armor.) The trick with a warrior is that each spell you want to cast requires its own slot. Having to carry around detect evil and detect life would be a burden in its own right, although less of a burden than not having detect life at all. If anything, I'd rather have detect evil changed to detect life in the staff form, if you're leery about giving the warrior both. Weaknesses are certainly ok, but when the weakness gives you a high chance of instant death, then it's a poorly designed weakness, imo. There are additional options here that are more far out, but require some codework. Certain monsters could give "warnings" about their presence. Maybe the blood falcon has a particular call. So if you're nearby to one you could get a message, "you hear a blood-curdling screech." These kind of special messages should only be attached to specific rare monsters that present a unique threat type. Also, never ones that appear in packs. You could "squelch messages" once you're at the point where they are no longer a threat. |
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#12 | |
Scout
Join Date: Jul 2020
Posts: 45
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