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#71 | |
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Quote:
Also detect stairs is currently intended not to detect wilderness exits, we'll see how that goes. Several other fixes by the awesome backwardsEric pushed to Github and angband.live:
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#72 |
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More fixes made and pushed:
That's probably it for this weekend.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#73 |
Knight
Join Date: Nov 2008
Posts: 757
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I think I know now what's causing the Maim Foe issues. For some reason Maim Foe is designed to be used with targets rather than directions, even though it only works against adjacent monsters. Since it is much more intuitive to use directions I do that a lot, and it results in the weird partial success of issue #71. The fix should be to support directions
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#74 | |
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Quote:
EDIT:Ignore that, I'm an idiot.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; July 26, 2020 at 14:08. |
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#75 |
Adept
Join Date: Jan 2017
Location: Pennsylvania, United States
Posts: 176
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The fix that supposedly enabled mixed blessing egos to receive their maluses appears to have not taken--at least, I looked at a weapon of Angband and a hat of Trollkind and I still see no maluses, aside from curses on the Angband weapon that are nominally removable.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#76 |
Knight
Join Date: Nov 2008
Posts: 757
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Lanterns of shadows do have -4 light now, though.
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#77 |
Adept
Join Date: Jan 2017
Location: Pennsylvania, United States
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Glaurung doesn't seem to have any luck calling for aid when he summons; he cast the spell without crashes, but nobody came when both rodent and I fought him.
Honestly, when FirstAge is less of a beta you might want to ruminate more on what you want him to be; he seemed kind of lackluster as a fight, without his summons especially so.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#78 |
Knight
Join Date: Nov 2008
Posts: 757
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The description for RESTORE_MANA implies it is not a full mana restore, but it is.
The Phantom of Eilinel is misspelled; also, there's a typo in the description for Bows of the Ossiriand ("It's wielder"). RFE: would be very nice to have Exo's patch for producing CharOutput.txt. It's mostly for angband.live, but I think the Frog patch has helped me a couple times offline too. There's at least one massively exploitable bug with Leap into Battle. The code for moving the player towards the target only checks if the squares in between are passable, not whether there are monsters in them. If there is a monster in one of the in-between squares, the player will try to move through that square anyway and therefore attacks the monster in it (for a full round of attacks, not the limited blows Leap into Battle normally gives, since it's a normal move)... and if the monster doesn't die, the MOVE_ATTACK moving algorithm will select the same move again next time and give the player another full round of attacks, continuing until the monster does die or Leap into Battle runs out of moves. You can get 20 attacks against a single monster in one turn this way.
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The Complainer worries about the lack of activity here these days. Last edited by Sideways; July 26, 2020 at 23:59. |
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#79 |
Adept
Join Date: Jan 2017
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Monster memory: does not mention is a given monster is a flier. Useful to know for traps, and may not be immediately obvious, seeing as how I didn't know the pre-Angband dragons were flightless.
Fear: Certain enemies should not ever get scared, whether from magic or from low health. Golems, for instance--I've seen them start running at low health.
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Everything you need to know about my roguelike playstyle: I took nearly two years to win with a single character in PosChengband. |
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#80 |
Knight
Join Date: Jan 2017
Posts: 862
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Oh no actually I just need to inform it that firstageangband is a V-like, which it will understand implicitly when I get round to just having it listed as the nightly build of faangband. I'll get round to that soon.
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