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#151 |
Knight
Join Date: Oct 2019
Posts: 941
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OK, I'll play along. How is the order in class.txt chosen? I'm looking for an answer that gets down to the ones and zeroes of the individual transistors, please.
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#152 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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There is no deeper answer. It's the order I happened to put them in in class.txt when I introduced the new classes. Presumably I had some reason for that order at the time. When the game starts they're read in by the datafile parser, and then spat out onto the birth screen in the same order.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#153 |
Knight
Join Date: Oct 2019
Posts: 941
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Yeah, nothing wrong with that. Let me propose a different order, based roughly on class complexity.
Non-Casters - Warrior Half-Casters - Ranger - Paladin - Rogue - Blackguard Full Casters - Druid - Priest - Mage - Necromancer This is not too different from the current order except that currently it goes Warrior, Full, Half. In this version I kept the type of magic order the same: Nature, Holy, Arcane, Shadow. My main priority is thinking of a new player who tries the classes in order, probably skipping a few along the way. Another way that gives precedence to the old school classes would be to organize by magic school alphabetically: - Warrior Arcane - Rogue - Mage Holy - Paladin - Priest Nature - Ranger - Druid Shadow - Blackguard - Necromancer But I like this less because of the new player scenario I posited above. |
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#154 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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Quote:
What do others think?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#155 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 416
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I cannot see any reasons to oppose this. It won't affect me ofc, but if it helps new players, why not?
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#156 |
Apprentice
Join Date: Nov 2019
Location: Pasadena CA
Posts: 87
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#157 |
Knight
Join Date: Oct 2019
Posts: 941
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I still haven't figured out when it works and when it doesn't. But sometimes, seemingly most times, when I have a thrown weapon in my quiver I can't fill the "w" slot of my inventory. When the w slot is filled with 35 or fewer missiles I can't pick up a thrown weapon. I've tried inscribing @v0 and @v1 and it seems to work -- I see it listed in my quiver -- but I don't get the inventory space benefit consistently.
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#158 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,649
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#159 | |
Knight
Join Date: Jan 2017
Posts: 862
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Quote:
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#160 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,006
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I don't really care one way or another, but I do find you are making an implied assumption that is really a matter of opinion. You propose that "half-casters" are less "complex" than full-casters, therefore place them first after warrior. However, that is entirely based on a point of view. From another point of view a "full-caster" is less complex than a "half-caster", one class being simpler than a hybrid of two classes.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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