Quote:
Originally Posted by emulord
Yeah noselling is so unbalanced. It actually makes sense to buy a pick and dig out a level on your first dive. enough $ for the game pretty much :P
Multiplier should really be 1.5x (1.0 if its a challenge option, not a birth option)
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We keep having this discussion. You say there's too much money with no-selling. I say my characters with no-selling have barely enough money to afford basic consumables (especially, staves and stacks of Cure Critical Wounds) through 1500', let alone to buy nice equipment. Clearly anecdotal data is insufficient for deciding this issue.