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#11 |
Veteran
Join Date: Jun 2007
Posts: 1,372
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Would moster breaths be attenuated by distance in this brave new world?
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#12 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Quote:
However, it did tell me other things, specifically that vaults can be made a lot more fun without TO, but they have scaling issues currently. And that stealth is a very fun mechanic and could be used to better effect than currently. I only really talked about the vaults in this thread. BTW, I'm not sure if anyone actually read the description I wrote for the Teleport Other spell in this comp... |
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#13 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,669
Donated: $60
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Quote:
![]() Seriously though, attenuated cone-shaped breaths (as in O, NPP, etc) make good sense to me as
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#14 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Cool, I think this would help a lot with some of the balance issues that exist when you have multiple monsters in range.
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#15 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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One variant I played long ago, it may have been Fay, had chests/coffers that were unmovable/attached to the floor. If you wanted what was inside, you had to crack it open/waste many turns/risk setting off the trap inside the vault. It stuck with me that this was pretty cool, rather than lugging a chest up to the safety of town.
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#16 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,822
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Quote:
Since there are already different chest types about, its just a matter of making big ones (large steel chest being the biggest ?) immune to the various aoe attacks and increasing amount&quality of their drops, place them into vaults and not place them anywhere else (in addition to immobility). That way, you can fight vaults without fear of destroying the loot (earthquake might still kill chests?) and its impossible to tell whats in a vault before actually clearing it. |
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#17 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,669
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#18 |
Adept
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There are/were all manner of special chests in Portralis---why not lift some highly dramatic bits from it to bring some home to Vanilla, as it were, so long as it isn't interwoven with The Curse of Maths Madness that came to stalk it into oblivion where it still rests?
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#19 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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More vault ideas that I've been playing with.
1) Nicking Crawl's Ziggurats. Basically these are one-time-only branches, where each level has a one way entrance and two exits, one back to the dungeon and one to the next level. Each level has increasingly difficult monsters and increasingly better loot. With Nick's new restruct apparatus to save levels, we should be able to implement something like this without too much difficulty. For Angband, we'd have to make destruction not work inside. I'd also give the player advanced knowledge of what lies on the next floor so there can be a somewhat educated decision. 2) One way exits to vaults + penalties for teleporting out. Imagine a vault with a single door entrance and 2-3 difficult monsters inside. Once you enter the vault, the door closes behind you (becomes a permanent wall) and another door appears on the opposite side of the vault. Forbid teleport other (and monster teleportation) inside vault. Player teleportation is allowed, but then the vault is completely sealed. There could also be some penalty for teleporting out, like destruction of inventory or a small permanent stat drain. So basically there's a risk for entry, but that risk isn't life/death but rather risk of inventory items. A player is more likely to take them. Once you exit the vault, either through the exit door or via teleport, both doors are permanently closed. |
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#20 |
Swordsman
Join Date: Jun 2013
Posts: 428
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Yeah, I've been in favor of a DCSS Ziggurat style approach for a while now. I also really like the vault-sealing idea.
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