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#1 |
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Join Date: Oct 2016
Location: London-ish
Age: 48
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lag in 4.2.1
so, here: https://www.youtube.com/watch?v=9Wr7a1RJ8Y8
not the best example, but, look at the mana regenerating. This is me doing a R&[enter] what is normally a flash, now takes several seconds. I have plenty of time to cast light, read the message "you are surrounded by light or whatever" and then a couple seconds go by, THEN the room lights up.
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#2 |
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Join Date: Jan 2009
Location: Manhattan Beach, CA
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The lag is pretty severe. Just lost a quite promising @ on angband.live due to the lag. Extra keypress. Damnit! Quite frustrating.
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#3 |
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Do you have any idea whether this was game lag, or internet lag? The first I have some control over (and will look into), the second not so much.
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#4 |
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it's offline lag. mine is on my own pc, not on .live
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#5 |
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I'm pretty sure it is game lag. It appears indicative only to 4.2.1.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#6 |
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Well, I've filed it as an issue. Any sense of whether it's been in the nightlies for a while, or is recent?
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#7 |
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Join Date: May 2020
Location: Argentina
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I've noticed the thing with 'R'est for a while, never give it importance until now.
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#8 |
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Preliminary investigations lead me to the following conclusions:
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#9 |
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Join Date: May 2012
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So I tried a bit online & I dropped the delay factor from the default 40 down to 3. It's better, particularly when running down a corridor but I still get a fair bit of lag if I enter a large room with monsters in it. The whole 4.x series is noticeably laggier online then older versions, I haven't played much of 4.2.1 so I'm unsure whether its getting better or worse.
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#10 | |
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Quote:
None of this is to say that efficiencies can't be made (and the noise update one I mentioned is an example), but at a certain point it becomes a trade-off between efficiency and other game features. And I'm a bit reluctant to cut features which improve the quality and immersion of the game for the sake of those who are choosing to use massively inefficient graphical tiles or transmit all their keystrokes halfway around the planet before they have an effect ![]()
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