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Old April 23, 2013, 00:07   #11
Pete Mack
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Crebain escort is just mean.
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Old April 23, 2013, 03:40   #12
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@Antoine, thanks for your suggestions. Hounds for giants is pretty clever, I hadn't thought of that, but it's a great idea. The novice adventurer party packs is one of the main motivations for this!

I would love to implement some kind of shouting/waking thing. It's far more interesting for gothmog to have 2 gelugons that walk around with him instead of a group of 10 that just slumber as he shoves past them to get to the player. But that's a lot harder to do. A "shout" action that wakes up any creature in the friends list is doable though, and I might try that in the experimental branch. I think I'd need to first implement a "monster goes back to sleep" option though...these will have to wait.
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Old April 23, 2013, 03:50   #13
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Originally Posted by fizzix View Post
@Antoine, thanks for your suggestions. Hounds for giants is pretty clever, I hadn't thought of that, but it's a great idea. The novice adventurer party packs is one of the main motivations for this!

I would love to implement some kind of shouting/waking thing. It's far more interesting for gothmog to have 2 gelugons that walk around with him instead of a group of 10 that just slumber as he shoves past them to get to the player. But that's a lot harder to do. A "shout" action that wakes up any creature in the friends list is doable though, and I might try that in the experimental branch. I think I'd need to first implement a "monster goes back to sleep" option though...these will have to wait.
On sleep and waking, one simple thing that makes a lot of difference is to wake up any monster that is in LOS of another monster that successfully damages the @

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Old April 23, 2013, 04:45   #14
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On sleep and waking, one simple thing that makes a lot of difference is to wake up any monster that is in LOS of another monster that successfully damages the @
This would nerf Rogue characters in a bad way, unless Angband implements "sneak attacks"/"assassination"
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Old April 23, 2013, 05:03   #15
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This would nerf Rogue characters in a bad way, unless Angband implements "sneak attacks"/"assassination"
Yes i think that shoud be done too - a physical attack on a sleeping mob should do substantially more damage (by several times, with a chance of confusing the target for a few rounds)

PS Paladins should lose xp for carrying out a sneak attack
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Old April 23, 2013, 05:29   #16
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This would nerf Rogue characters in a bad way, unless Angband implements "sneak attacks"/"assassination"
yeah, there's a huge balance issue that needs to be resolved before shouting can be implemented. It's probably best not to do that yet. This does mean that the fire giant's dogs will go hunt down @ while it slumbers away, but I think that's ok, I actually think that's good for flavor.
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Old April 23, 2013, 05:34   #17
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yeah, there's a huge balance issue that needs to be resolved before shouting can be implemented. It's probably best not to do that yet. This does mean that the fire giant's dogs will go hunt down @ while it slumbers away, but I think that's ok, I actually think that's good for flavor.
This seems OK. And Hell Hounds are a lot more dangerous than a Fire giant, anyway.
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Old April 23, 2013, 05:39   #18
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yeah, there's a huge balance issue that needs to be resolved before shouting can be implemented. It's probably best not to do that yet. This does mean that the fire giant's dogs will go hunt down @ while it slumbers away, but I think that's ok, I actually think that's good for flavor.
Give him a pack of helhounds and wait for the screams

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Old April 23, 2013, 05:51   #19
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PS Paladins should lose xp for carrying out a sneak attack
I'm really not a fan of this kind of dictatorial "you should play this way" game design. Paladins are already encouraged to not try to stealth the game because they suck at stealth. Why should there be a further penalty?

If you want conducts, they should be voluntary and strictly aesthetic (e.g. noted on your tombstone), for people who want more challenge.
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Old April 23, 2013, 06:05   #20
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This seems OK. And Hell Hounds are a lot more dangerous than a Fire giant, anyway.
I was thinking a high chance of 1d3 fire hounds and a very small chance of 1d3 hellhounds.
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