![]() |
#11 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,999
Donated: $40
![]() |
Crebain escort is just mean.
|
![]() |
![]() |
![]() |
#12 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
![]() |
@Antoine, thanks for your suggestions. Hounds for giants is pretty clever, I hadn't thought of that, but it's a great idea. The novice adventurer party packs is one of the main motivations for this!
I would love to implement some kind of shouting/waking thing. It's far more interesting for gothmog to have 2 gelugons that walk around with him instead of a group of 10 that just slumber as he shoves past them to get to the player. But that's a lot harder to do. A "shout" action that wakes up any creature in the friends list is doable though, and I might try that in the experimental branch. I think I'd need to first implement a "monster goes back to sleep" option though...these will have to wait. |
![]() |
![]() |
![]() |
#13 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
![]() |
Quote:
a.
__________________
Ironband - http://angband.oook.cz/ironband/ |
|
![]() |
![]() |
![]() |
#14 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,999
Donated: $40
![]() |
This would nerf Rogue characters in a bad way, unless Angband implements "sneak attacks"/"assassination"
|
![]() |
![]() |
![]() |
#15 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
![]() |
Quote:
PS Paladins should lose xp for carrying out a sneak attack
__________________
Ironband - http://angband.oook.cz/ironband/ |
|
![]() |
![]() |
![]() |
#16 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
![]() |
yeah, there's a huge balance issue that needs to be resolved before shouting can be implemented. It's probably best not to do that yet. This does mean that the fire giant's dogs will go hunt down @ while it slumbers away, but I think that's ok, I actually think that's good for flavor.
|
![]() |
![]() |
![]() |
#17 | |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,999
Donated: $40
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
#18 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
![]() |
Quote:
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
|
![]() |
![]() |
![]() |
#19 |
Prophet
Join Date: Dec 2009
Posts: 9,024
![]() |
I'm really not a fan of this kind of dictatorial "you should play this way" game design. Paladins are already encouraged to not try to stealth the game because they suck at stealth. Why should there be a further penalty?
If you want conducts, they should be voluntary and strictly aesthetic (e.g. noted on your tombstone), for people who want more challenge. |
![]() |
![]() |
![]() |
#20 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
![]() |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Angband Facebook group | CJNyfalt | Idle chatter | 1 | October 16, 2019 04:51 |
Vanilla group AI bug | fizzix | Development | 0 | January 10, 2010 05:12 |
Excessive amounts of gold? | Sean | Vanilla | 3 | March 19, 2009 17:44 |
Variant maintainers group game | Antoine | Variants | 9 | February 8, 2009 00:17 |