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#41 |
Knight
Join Date: Jan 2008
Posts: 526
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Thanks. http://angband.oook.cz/download.php only goes up to v3.3.0 so I was unaware there was a more recent version.
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#42 |
Knight
Join Date: Apr 2007
Posts: 956
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Making progress with my kobold rogue:
http://angband.oook.cz/ladder-show.php?id=14192 Getting lucky again with Ringil and Narya ... ![]() |
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#43 | |
Prophet
Join Date: Apr 2008
Posts: 2,832
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Quote:
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#44 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 42
Posts: 780
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I have one request so far: Would it be possible to put a stop-gap measure for down staircases that forces you to either answer (y)es or (n)o? I'm usually hammering the spacebar and miss the prompt, which defaults to a 'no' answer.
I can't give any useful feedback for your version vs. the recent umpteen versions of V, but to me, it is very different than 3.0.6. I played here or there a few minutes of newer versions, and none past 3.0.9. If this is helpful to anybody, (I'm pretty sure it's not), these stick out the most after 2 hours of play: - Starts with graphics - Stat restoration on level-up - New dungeon rooms - Incremental blows - Shopping isn't busted for me anymore (I like to hit 'p' to buy) |
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#45 | ||
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Quote:
Quote:
@PowerWyrm: UTF stuff is so far beyond my ability to comprehend at this point... |
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#46 | |
Veteran
Join Date: Jun 2007
Posts: 1,372
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Quote:
T (Well, actually I don't use the space bar, but the Return/Enter keys, but still...) |
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#47 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 42
Posts: 780
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Haha! Yeah, I don't care so much, but it was just something I screw up about half the time. I'm trying to take more care concerning them, so, feature request retract! Clumsy mode - engaged! Is autoscum assumed to be on? Actually, is there some catch-all noob thread about how angband works... I apparently need it.
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#48 |
Adept
Join Date: Jun 2012
Posts: 230
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I was a little surprised there was a prompt at all, I was expecting it to be like Sil/FA/etc and have stairs/shafts as seperate features.
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#49 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Quote:
The current behavior is a kludge for sure, but it was one that I could get working to test the effects with only a small amount of effort. I think that's the way to go for answers to questions like, "how does the game proceed if I do XXX" |
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#50 | |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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Quote:
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takkaria whispers something about options. -more- |
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