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#21 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Yeah, frankly any fight can be trivialized if you can set up the terrain beforehand; just dig (or find; they aren't uncommon) a corridor such that monsters must move into your firing line before they get a turn in LOS. Wake up the monsters, they come out, you plink them away as they do. Fixing that would require monsters to refuse to step into the player's firing line, which in turn means the player has to always come to the monster, getting into LOS of a bunch of monsters at the same time etc. etc. etc.
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#22 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,822
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#23 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
There are only two GV:s that risk/reward ratio is hugely in favor of reward, and those are the CGV-variants, and both of those are actually very difficult to clear even with TO if your level and monster level are different enough. I rarely can clear those until I'm so high level that items in them are not really huge improvement anyway unless I have access to mass-banishment and banishment. Other vault types usually are just huge disappointments (and some of the enormous ones take forever to clear, so I would vote for their removal or shrinking). Just remove earthquake, banishment, mass banishment and destruction effects inside vaults. |
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#24 |
Swordsman
Join Date: Feb 2014
Posts: 471
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Oh please don't mess with TO any more. You've already taken away my beloved LOS trick and hockey-stick corridors
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#25 | |
Swordsman
Join Date: Feb 2014
Posts: 471
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#26 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#27 | |
Swordsman
Join Date: Feb 2014
Posts: 471
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Quote:
###p# ##D @ @ can hit D but D can't hit @. In fact @ can (could) hit everything diagonally up and to the right of D like p. What in particular LoS asymmetries exist? Or is that a spoiler.... |
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#28 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Hitting p would be hockey stick, which is good that you can't do anymore (didn't even know that's fixed). Hitting D without it being able to hit you still exists.
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#29 | |
Swordsman
Join Date: Feb 2014
Posts: 471
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#30 | |
Swordsman
Join Date: Feb 2014
Posts: 471
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Quote:
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