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#1 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Competition 154 (planning)
So the current plan as I understand it is to do a PosCheng competition for 153 and then after do a modified vanilla with TO (and possibly other things removed). It will also include some custom changes, since I'm basing it off of my "ideas that are too controversial to be moved into V" branch.
Right now the plan is to nerf the players abilities by:
My personal opinion is that these changes alone will make a winnable, but incredibly unfun game (unless you have the heroic patience of bron). So I'm going to include some corresponding nerfs to monsters to even things up a little. Namely.
Still undecided is what to do with banishment, mass banishment and destruction. In addition there are some other changes in my personal version that I've tinkered with over the years. Most of these make things easier, but that might be needed for a no TO comp. These are.
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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I'd say replace Banishment/Mass Banishment with scrolls only. That makes them rare enough to not really be abusable.
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#3 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Okay, I wasn't sure if rogues got the spells. Removing the staves should be sufficient, yeah. I always felt a little weird about them anyway -- technically they're multiple-use, but they always seemed to either blow up on recharge or get burned up before I could use them up.
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#5 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,822
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Looking forward to see this, but waiting for Debo to show up with "But I wanted to do a Steamband competition next!".
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#6 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Well, i'm in no rush. I probably can't play the next competition whatever it is, since I'm losing 2 weeks (and 3 weekends) at the end of February/beginning of March.
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#7 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Actually I'm the one that strongarmed fizzix into doing this. And it was clouded who remembered that this was proposed long ago!
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#8 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Anyway, I got monster "calling" working where summons pull monsters from the level, and if there aren't any monsters that fit the critera then you get an "and no one comes" message. I believe everything is working.
I pushed the branch that I'm doing this on to github. https://github.com/fizzix/angband/tree/comp154 so you can see what I've been up to. Haven't zeroed out TO yet, but that's easy. |
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#9 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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How easy / hard is it to host new builds on rephial or whatever? If we can't do that, I'm happy to host the comp154 builds on personal webspace.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#10 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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If anyone wants an advance look at the fizzixband comp:
http://angband.oook.cz/competition.php?showcompo=154 I'm open to suggestions re: the savefile. If anything is messed up on any of the builds... I guess you can tell me and I'll be like, uhhhh
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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Thread | Thread Starter | Forum | Replies | Last Post |
Planning for FAangband 1.3 | Nick | Variants | 40 | August 7, 2011 22:02 |