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Old Today, 09:48   #1
Grotug
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Join Date: Nov 2013
Posts: 1,404
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My lvl 33 mage takes 33 turns to dig through rubble

I find this pretty amusing. I have max INT, max CON and 13 STR. I'm wearing two rings of CON <+13> because I haven't found better rings (although maybe I should replace one CON with a mouse ring I have at home).

Code:
  [Angband 4.2.1 Character Dump]

 Name   Glado        Age             33          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR:     18  -2  -3  +0     13
 Class  Mage         Weight    3st 11lb   INT:  18/34  +2  +3 +11 18/194
 Title  Conjurer     Turns used:          WIS:     10  +1  +0  +0     11
 HP     557/557      Game        466163   DEX:      8  +3  +0  +1     12
 SP     248/265      Standard     42032   CON:  18/82  +2  -2 +12 18/202
                     Resting       2975

 Level                 33    Armor      [28,+88]    Saving Throw     78%
 Cur Exp           275946                           Stealth       Superb
 Max Exp           275946    Melee       4d4,+10    Disarm - phys.   70%
 Adv Exp           330000    To-hit        24,+2    Disarm - magic   98%
                             Blows      1.0/turn    Magic Devices    107
 Gold               28141                           Searching        55%
 Burden          107.0 lb    Shoot to-dam    +15    Infravision    90 ft
 Overweight       17.1 lb    To-hit        29,+3    Speed      -2 (0.8x)
 Max Depth    2250' (L45)    Shots      1.0/turn

 You are one of several children of a Hobbit Miller.  You are the black
 sheep of the family.  You have brown eyes, straight brown hair, and an
 average complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+.+.... pBlnd:.........+...
 Fire:....*.+.+.... pConf:..........+..
 Cold:......+.++... pStun:.............
 Pois:.......+..... HLife:....+.......+
Light:....+........ Regen:.............
 Dark:....+..+.....   ESP:+............
Sound:............. S.Inv:....+........
Shard:....+........ FrAct:.......+.....
Nexus:...........+. Feath:...........+.
Nethr:..........+.. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:.......+.+... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+..+....+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Great Axe of *Slay Dragon* (4d4) (+8,+10) <+1>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +1 constitution.
     Slays dragons (powerfully).
     Grants telepathy.  
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +15 STR and +0 DEX you would attack a bit faster
     With +26 STR and +0 DEX you would get 1.1 blows
     With +2 STR and +5 DEX you would attack a bit faster
     With +15 STR and +5 DEX you would get 1.1 blows
     With +2 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 66.2 vs dragons and 22.2 vs. others.
     
b) a Long Bow of Power (x3) (+9,+15)
     Bought from a store
     
c) a Ring of Constitution <+6>
     Found lying on the floor at 1850 feet (level 37)
     
     +6 constitution.
     Sustains constitution.
     
d) a Ring of Constitution <+5>
     Found lying on the floor at 2250 feet (level 45)
     
     +5 constitution.
     Sustains constitution.
     
e) the Amulet of Nimlos <+2, +3> {@2}
     Dropped by a mature green dragon at 2050 feet (level 41)
     
     +2 intelligence.
     +3 infravision.
     Provides immunity to Fire.
     Provides resistance to Light, Dark, Shards.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     
f) the Phial of Nenya <+5, +3> {!d!k!v}
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +5 intelligence.
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 8 to 16 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
g) a Robe of Resistance [2,+13]
     Found lying on the floor at 1850 feet (level 37)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) the Cloak of Balad [1,+8] <+4, +2>
     Conjured forth by magic at 1000 feet (level 20)
     
     +4 stealth.
     +2 infravision.
     Provides resistance to Poison, Dark, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
i) a Mithril Shield of Resistance [16,+24]
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) the Hard Leather Cap of Latarmen [2,+30] <+4, +1>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +4 intelligence.
     +1 dexterity.
     Provides resistance to Cold, Disenchantment.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
     When activated, it attempts to remove a curse from an item.
     Takes 52 to 57 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
k) the Set of Mithril Gauntlets 'Haldi' [6,+7]
     Found lying on the floor at 2200 feet (level 44)
     
     Provides resistance to Nether.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
l) a Pair of Leather Sandals of Stability [1,+6]
     Found lying on the floor at 950 feet (level 19)
     
     Provides resistance to Nexus.
     Feather Falling.  
     




  [Character Inventory]

a) a Book of Magic Spells [First Spells] {!g@1}
     
     You can read this book.
     
b) a Book of Magic Spells [Attacks and Knowledge] {@2!g}
     
     You can read this book.
     
c) a Book of Magic Spells [Magical Defences] {@3!g}
     
     You can read this book.
     
d) a Book of Magic Spells [Wizard's Tome of Power] {@5}
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) 2 Mushrooms of Vigor
f) 8 Potions of Cure Serious Wounds {serious}
g) 7 Potions of Cure Critical Wounds
h) 2 Potions of Healing
i) 3 Potions of Enlightenment
j) 15 Scrolls of Phase Door {!g}
k) 2 Scrolls of Teleportation {!r}
l) 2 Scrolls of Magic Mapping
m) a Scroll of Banishment
n) 4 Scrolls of Remove Hunger
o) 4 Scrolls of Word of Recall
p) a Scroll of Deep Descent
q) 3 Wands of Slow Monster (3 charges)
r) a Wand of Light (8 charges)
s) a Wand of Stone to Mud (3 charges)
t) a Staff of Cure Light Wounds (12 charges)
u) an Amulet of Regeneration {@2}
     Bought from a store
     
     Speeds regeneration.  
     
v) the Flail of Celenast (4d6) (+10,+18) <+2>
     Dropped by The Queen Ant at 2250 feet (level 45)
     
     +2 speed.
     Slays dragons (powerfully), demons (powerfully), orcs.
     Branded with weak fire.
     Provides resistance to Lightning, Fire, Poison.
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     1.0 blow/round.
     With +11 STR and +0 DEX you would attack a bit faster
     With +18 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +11 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 95.2 vs dragons and demons, 64.9 vs orcs,
     49.8 vs creatures not resistant to fire, and 34.7 vs. others.
     




  [Character Quiver]

0) 12 Arrows (1d4) (+4,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 68.1.
     35% chance of breaking upon contact.
     
1) an Arrow of Wounding (1d5) (+12,+12)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 90.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Mushrooms of Second Sight
b) 9 Potions of Cure Light Wounds
c) 5 Potions of Cure Critical Wounds
d) a Potion of Healing
e) 9 Potions of Restore Mana
f) 6 Scrolls of Teleportation {!r}
g) 2 Scrolls of Remove Hunger
h) 2 Rods of Light {@4}
i) 2 Wands of Slow Monster (4 charges)
j) 2 Wands of Stone to Mud (14 charges)
k) a Staff of Slow Monsters (6 charges)
l) a Staff of Detect Invisible (21 charges)
m) a Staff of Mapping (6 charges)
n) a Staff of Curing (5 charges)
o) a Staff of Starlight (10 charges)
p) a Ring of the Mouse (+0,-8) <+1, +4>
     Dropped by a guardian naga at 1100 feet (level 22)
     
     +1 dexterity.
     +4 stealth.
     
q) the Amulet of Naenwe <+1, +2>
     Conjured forth by magic at 1850 feet (level 37)
     
     +1 strength.
     +2 dexterity.
     Provides resistance to Lightning, Fire, Cold, Poison.
     Feather Falling.  
     
r) a Lantern of True Sight (7499 turns)
     Found lying on the floor at 1550 feet (level 31)
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
s) the Cloak of Helebor [1,+9] <+5>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +5 stealth.
     Provides resistance to Fire, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
t) the Main Gauche of Narost (1d5) (+15,+12) [+10]
     Dropped by Sangahyando of Umbar at 1700 feet (level 34)
     
     Slays trolls, orcs.
     Branded with weak poison.
     Provides resistance to Fire, Cold.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it deals 60 damage to all undead creatures that
     you can see.
     Takes 58 to 64 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 22.1 vs trolls and orcs, 18.9 vs creatures
     not resistant to poison, and 15.8 vs. others.
     
u) a Throwing Axe of Venom (2d3) (+7,+9)
     Dropped by Wormtongue, Agent of Saruman at 600 feet (level 12)
     
     Branded with poison.
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 21.9 vs creatures not resistant to poison
     and 13.6 vs. others.
     Average thrown damage: 119.3 vs creatures not resistant to poison
     and 39.7 vs. others.
     
v) the Glaive of Orniel (2d6) (+10,+25) <+3, +2, +4>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 strength.
     +2 wisdom.
     +4 infravision.
     +2 tunneling.
     Slays animals.
     Provides immunity to Cold.
     Provides resistance to Lightning.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster
     With +19 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +10 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 43.7 vs animals and 36 vs. others.
     
w) a Heavy Crossbow of Extra Might (x5) (+13,+16) <+1>
     Dropped by a spectre at 1900 feet (level 38)
     
     +1 shooting power.
     
x) 23 Seeker Bolts of Wounding (4d5) (+18,+16)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1814      0'  Killed Farmer Maggot
      2183     50'  Reached level 2
      3012    100'  Reached level 3
      3386    100'  Reached level 4
      3410    100'  Killed Fang, Farmer Maggot's Dog
      3410    100'  Reached level 5
      3919    150'  Killed Grip, Farmer Maggot's Dog
      3989    150'  Reached level 6
      4573    150'  Reached level 7
      6189    250'  Reached level 8
      6972    250'  Reached level 9
      7363    250'  Reached level 10
      7680    250'  Reached level 11
      8830    400'  Reached level 12
     10086    500'  Reached level 13
     10251    500'  Killed Orfax, Son of Boldor
     10880    550'  Killed Lagduf, the Snaga
     11091    550'  Reached level 14
     11301    550'  Killed Brodda, the Easterling
     11828    600'  Killed Grishnįkh, the Hill Orc
     11886    600'  Killed Golfimbul, the Hill Orc Chief
     11886    600'  Reached level 15
     12342    600'  Killed Wormtongue, Agent of Saruman
     12599    650'  Reached level 16
     13303    650'  Reached level 17
     14646    800'  Reached level 18
     15535    800'  Reached level 19
     16838    850'  Killed Ulfast, Son of Ulfang
     17058    850'  Reached level 20
     17538    850'  Killed Ufthak of Cirith Ungol
     17885    850'  Killed Mughash the Kobold Lord
     18116    850'  Reached level 21
     19973    950'  Killed Boldor, King of the Yeeks
     19973    950'  Reached level 22
     20436    950'  Killed Gorbag, the Orc Captain
     20856    950'  Reached level 23
     21213    950'  Reached level 24
     21801   1000'  Killed Bolg, Son of Azog
     21807   1000'  Found the Phial of Hiren (LOST)
     22940   1000'  Found the Phial of Nenya
     22942   1000'  Reached level 25
     23114   1000'  Found the Cloak of Balad
     24749   1350'  Reached level 26
     26053   1450'  Reached level 27
     28014   1650'  Killed Azog, Enemy of the Dwarves
     28490   1700'  Killed Beorn, the Shape-Changer
     28490   1700'  Reached level 28
     29465   1700'  Reached level 29
     29925   1700'  Killed Angamaitė of Umbar
     29933   1700'  Killed Sangahyando of Umbar
     29939   1700'  Found the Main Gauche of Narost
     30283   1700'  Found the Glaive of Orniel
     30607   1750'  Killed Bert the Stone Troll
     30907   1750'  Killed Tom the Stone Troll
     31027   1750'  Killed Bill the Stone Troll
     32607   1850'  Found the Amulet of Naenwe
     32974   1850'  Reached level 30
     33927   1900'  Found the Morning Star of Handinde (LOST)
     35799   2000'  Reached level 31
     36552   2050'  Found the Amulet of Nimlos
     37369   2050'  Killed Lokkak, the Ogre Chieftain
     37383   2050'  Found the Broad Sword of Teingol (LOST)
     37996   2050'  Found the Cloak of Helebor
     38421   2050'  Reached level 32
     39720   2150'  Found the Lance of Avastir (LOST)
     39802   2150'  Found the Hard Leather Cap of Latarmen
     40610   2200'  Found the Set of Mithril Gauntlets 'Haldi'
     40912   2200'  Reached level 33
     41572   2250'  Killed Rogrog the Black Troll
     41589   2250'  Found the Tulwar of Helen
     41709   2250'  Killed The Queen Ant
     41721   2250'  Found the Flail of Celenast


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
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Detailed account of my Ironman win here.
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Old Today, 11:18   #2
Adam
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Join Date: Feb 2016
Posts: 188
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I'd keep the CON rings. Losing 5 CON points would mean too many max HP loss so more monsters could instakill you.
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Old Today, 12:12   #3
Sky
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Location: London-ish
Age: 48
Posts: 1,879
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.. dude, when you hobbit mage finds a +5 INT light source on DL20 ...
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Old Today, 13:36   #4
Pete Mack
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Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,991
Donated: $40
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I might consider a ring of strength. -2 speed is a way bigger risk than a bit of stealth would get. It might even be worth the 130+ HP you would lose.
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Old Today, 13:57   #5
fph
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Join Date: Apr 2009
Location: Pisa / DL0
Posts: 963
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Quote:
Originally Posted by Sky View Post
.. dude, when you hobbit mage finds a +5 INT light source on DL20 ...
That phial is named "Nenya", so it had to be OP.
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