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#11 |
Swordsman
Join Date: Oct 2014
Posts: 298
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As people have mentioned, teleportation resistance has existed in variants for a very long time. It's not actually a good idea.
The problem with teleportation, all teleportation, is that it is instantaneous. Make teleportation mechanics interact with game time and space on the map and you will see a whole new world of possibilities open up. The answer to angband's problems will not come from defining new resistances and putting new flags in edit files. |
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#12 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Quote:
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#13 |
Swordsman
Join Date: Oct 2014
Posts: 298
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Sounds like something designed by people who think teleporting within a level is dangerous. A lot of misconceptions about the game is a big part of the problem, imo.
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#14 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Quote:
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__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#15 |
Swordsman
Join Date: Oct 2014
Posts: 298
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Moving is dangerous in vanilla too in comparison to the alternatives. Since you usually want players to move in a game with a map and stuff, though, this isn't a selling point.
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#16 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Have you heard of someone from the Crawl universe named bcadren? If so, are you possibly related to said person?
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#17 |
Swordsman
Join Date: Oct 2014
Posts: 298
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lol, nope, but I understood that reference.
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#18 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Quote:
It is sometimes interesting to have to kill a monster you'd rather just not deal with, but it's really boring to constantly have to kill nuisance monsters. There might be some monsters that benefit from a different game mechanic than others. Someone asked what monsters would be good and the first one that comes to mind for me is the silent watcher. Perhaps golems overall make good example monsters. Then they could also serve as vault guardians, which is another aspect that we're missing with current gameplay. I guess this is probably one of those things that I should just code up and try out. If only I could find time to play... |
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#19 |
Scout
Join Date: Apr 2007
Location: Netherlands
Posts: 31
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Is that based on Z/Heng? Another cool (but frightening) feature I liked from that was that some monsters have a chance to follow a teleporting player, making it end up a few squares away from the area you just teleported to. Now, that can get scary!
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#20 | |
Scout
Join Date: Feb 2009
Location: Hamilton, NY
Posts: 31
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Quote:
Therefore, the only thing that should do that is The One Ring. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Teleport other | UglySquirrell | Vanilla | 0 | September 23, 2011 12:25 |
revisiting Teleport Other | fizzix | Vanilla | 46 | July 7, 2011 17:26 |
New Resistance Idea: Charge Drain Resistance | EpicMan | Vanilla | 12 | August 1, 2010 01:47 |
Teleport Other, too powerful? | buzzkill | Vanilla | 29 | May 4, 2009 23:12 |
[Un] .. sometimes you better do not teleport .. | Arralen | AAR | 1 | August 18, 2008 23:11 |