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#21 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,007
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#22 |
Swordsman
Join Date: Jun 2012
Posts: 257
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Mostly time hounds and gravity hounds I would say
![]() On a more serious note, I think the trouble comes from different frequencies of uses of TO. If you use TO on monsters that can easily kill you it becomes an interesting mechanic and for example means players will try to tackle vaults they would just ignore without TO. But if you have infinite TO available, people will tend to TO any monster that is even mildly annoying, especially while in a vault. I think the proposal of TO only from wands with finite charges is a good solution here. This also has the consequence that nobody gets a 0% fail TO, meaning that for high level priests and mages using TO is inherently more risky than spells they might cast because it can fail. |
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#23 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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In my variant, I've implemented the Space-Time Anchor effect from ToME. It makes you resist time and gravity, but prevents any form of teleportation. Perhaps makes you immortal, but could be fatal in dire situations.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#24 |
Knight
Join Date: Sep 2013
Posts: 527
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Do you have any intention to have a non-real time, single player version of your variant? My biggest problem with variants is that they don't have the luxuries of modern V, but yours will be up to date with those soon.
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#25 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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Having a non-realtime version would mean to find a way to disable the realtime scheduler without having to re-code anything else. Otherwise, if you are having problems with realtime being too much a question of reflexes, you can simply play in realtime mode with a lower FPS. The default FPS is 75, which means a non-hasted character moves every half second in the Town. A FPS of 37 would drop that to a move every second.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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