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#31 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,668
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#32 |
Prophet
Join Date: Apr 2008
Posts: 2,832
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Hahaha... and chaos/aether too?
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#33 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,999
Donated: $40
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Time hounds have control of time?
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#34 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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#35 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
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Ironband - http://angband.oook.cz/ironband/ |
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#36 | |
Knight
Join Date: Nov 2008
Posts: 758
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Quote:
Two artifacts if you've killed any of his dogs.
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The Complainer worries about the lack of activity here these days. |
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#37 |
Swordsman
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 436
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Time breath should be changed to have a small chance to reload the game back to your last autosave - "You feel your life has clocked back - more"
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#38 |
Knight
Join Date: Jan 2008
Posts: 526
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Why not take inspiration from ToME4's major anomaly effects? One of them summons your evil twin from a parallel universe to fight you!
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#39 |
Veteran
Join Date: Jan 2012
Location: East Coast, U.S.
Age: 38
Posts: 1,100
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How about player ghosts?
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#40 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Hm, good thing Nick linked back to this, I seem to have missed the last two pages.
Oangband solved the problem of weak monsters appearing deeper partly by making monsters (including uniques) killed deep only drop gold. It is a moderately elegant and very evil solution, which is why I think V should adopt it. I'm pretty sure they also start appearing less frequently, but I'm not sure. In any case, it makes sure that if you're sneaking around very deep, where you're not very good at killing things, you don't get to have the drops you'd get for monsters native to dlvl/2 or so just by murdering a pack of novice mages. I think it would be nice if finding objects on the ground were more important. On the other hand, with fuzzy detection, that would be much more irritating. |
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