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#41 |
Swordsman
Join Date: Aug 2015
Posts: 279
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What are you talking about? A lot of the good loot is found on the ground--most often in vaults or special rooms, but sometimes on the common dungeon floor. Monster drops are only really important for midgame uniques, before vaults start to dominate the landscape. Okay, in the lategame vaults, the big monsters drop some of the good stuff, but they're mainly there to kill you rather than as a loot source. That's why TO vault-clearing is a useful strategy even though it doesn't kill anything.
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#42 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,668
Donated: $60
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OK, I've been promising to say something concrete here for a while; this will be vague, but hopefully indicative. I'll just list some ideas I currently have; it's not exhaustive, and some of them may not make it in the end:
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#43 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,007
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And, Nick, how about the possibility of "neutral" monsters, a la FA?
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#44 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
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Ironband - http://angband.oook.cz/ironband/ |
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#45 | |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Quote:
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#46 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,668
Donated: $60
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Quote:
Yes, I'll certainly look back at this thread.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#47 |
Rookie
Join Date: Jul 2015
Location: Gehennom
Posts: 13
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Hmm, I'm wondering if this idea came up ever before, but: how about having monsters with native depths of 100 or higher (in addition to the existing monsters, of course)? They would serve to make deep vaults more interesting, especially when comparing them to slightly more shallow ones. E.g. a "monster up to 40 levels out of depth" tile on a DL80 vault could spawn a monster from a depth of up to 120; currently, those tiles will pick monsters from the exact same lists once the player reaches DL60, since no monsters with depths >= 100 exist. And it would also make the postgame more interesting when the player decides to venture down all the way to DL127.
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#48 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Quote:
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#49 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Solution: add a Tarrasqueling to DL127. 500 HP, +20 speed, fire/cold/disenchantment breath, breeds explosively.
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#50 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,999
Donated: $40
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@Derakon--
That'd do it, for every player except a mage with Kelek. I still want to see Azriel brought back (possibly as Mandos.) Beruthiel, as a friend of the cat lord, would be good too. Melkior Lord of the Underworld SPELLS: BR_NETH SPELL_FREQ: 2 Last edited by Pete Mack; May 24, 2017 at 23:25. |
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