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#31 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Oh i see. That does mean those numbers will be wonky. Probably should adjust wiz-stats so it only considers lesser/medium and greater vaults. Is there an easy way to do that?
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#32 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,668
Donated: $60
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Quote:
Code:
icky = true; Code:
icky = !streq(v->typ, "Interesting room");
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#33 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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Is it currently the case that you can't teleport into "interesting rooms?" If so, I think that's something we should consider changing
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#34 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,668
Donated: $60
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Yeah, I want to do a bit of a rationalisation of room selection for 4.2 - Nomad has discussed this before, with IIRC the possibility of uniting interesting rooms and template rooms.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#35 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,435
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Hi, I was wondering if you have the odds on !speed/depth somewhere in your stats? My personal experience is a !speed is near guaranteed on dlvl 1. Clearing the 1st 10 dungeon levels however is unlikely to net you 10 !speed. There seems a perverse incentive to repeat dlvl 1 for !speed likely caused by a removal of junk items from the early game.
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#36 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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I don't know how much difference this would make, or even if it is relevant to the way you are collecting stats, but I seem to remember Takkaria dropping the spawn rate of monsters right down, i.e. monsters created after level creation.
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