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Old October 15, 2019, 01:10   #31
DavidMedley
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Quote:
Originally Posted by Derakon View Post
Another possibility to specifically solve the necromancer's problem would be a mid/high-level necromancer spell that removes the +light effect from your equipment.
Yeah, if the Nek's are the only class having this problem then that is a great alternative.
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Old October 15, 2019, 23:54   #32
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If we're just talking about Necros and light, they could just have their darkness aura and light oppose each other, whether the light is from rooms or equipment or other monsters. Like, at CL 1 they have light -1, and increases from there. When there's light it reduces the necro's darksense range to zero at net light 0. If the total light is positive then shadow spells are negatively affected.

I *think* rooms only ever have light 1, so maybe the magnitude would have to vary. Not sure if monsters ever have light > 1. And maybe light 1 hurts shadow spells somewhat, but higher net light scores hurt it more.

Anyway, easy for me to speculate when someone else is doing the programming.
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Old October 16, 2019, 17:04   #33
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Also, the light penalty is not insurmountable. I found Eriril and the +4 INT was too good to pass up despite the +1 light. Around CL 30 I could cast Disenchant in the light with a low fail rate. The higher spells I could cast at sleeping monsters or after I switched weapons when I'd burned the extra SP that the 4 INT gave. Not super fun to cut your grimoire in half, but it worked.

Unfortunately I didn't have enough answers for confusion... going to give Necromancers a rest for a while.

EDIT: Unfortunately -> Stupidly
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Old Today, 07:50   #34
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Blackguard

Ran my Blackguard up to CL 18 and when he died I didn't even care. I like playing Paladins so a Dark Paladin should be right up my alley, but this class puts me to sleep. Someone earlier said at high levels his Blackguard was one of his strongest melee fighters ever, but I don't think I'll get there.
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