Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

View Poll Results: Which object selection method do you prefer?
Plain list, no scrolling 12 63.16%
Plain list, scrollable menu available on request 4 21.05%
No list, scrollable menu available on request 1 5.26%
Automatic scrollable menu optional, still available on request 2 10.53%
Voters: 19. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old April 3, 2015, 05:21   #1
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,962
Donated: $60
Nick will become famous soon enough
Angband 4 object selection menu

It turns out that my plan for an object selection menu is basically impossible, because menu navigation conflicts with inscriptions. So I can think of four options as to how this menu could operate. I'd like some feedback on which is best, because object selection is something that happens a lot and I'm not trying to annoy people.

The choices are:
  1. Don't bother with a scrollable menu, keep it as for 3.5.1 where a list appears and you have to type the appropriate letter (or inscription number)
  2. Like 1, except have a scrollable menu appear if you hit '*'
  3. Have no menu, and a scrollable menu appear if you hit '*'
  4. Have an interface option for whether menus appear automatically; if the player sets that to no, then '*' brings up a scrollable menu

I am inclined to like having a scrollable menu available so I can be sure I've selected right, but I'm not married to it.

Any comments, variations, etc most welcome.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old April 3, 2015, 05:46   #2
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,375
debo is on a distinguished road
I like how that qualification was "I'm not trying to annoy people" rather than "I'm trying not to annoy people"
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
debo is offline   Reply With Quote
Old April 3, 2015, 06:44   #3
dos350
Knight
 
dos350's Avatar
 
Join Date: Sep 2010
Location: nimbin, australia
Posts: 541
dos350 is on a distinguished road
if it aint broke~~~
__________________
~eek

Reality hits you -more-

S+++++++++++++++++++
dos350 is offline   Reply With Quote
Old April 3, 2015, 06:45   #4
Gorbad
Apprentice
 
Join Date: Sep 2008
Posts: 73
Gorbad is on a distinguished road
I'm a bit unclear on what you exactly mean with 2 and 3, is it that in 2 you'd have a list of d-f pop up on the right of the screen, but in 3 you'd have absolutely nothing popup but the message like "(Inven: d-f, ESC) Read which scroll?".

In that case I'd go for option 3.

If I go to perform an action in a usage sub-selection, most of the time I already know what I am going to do, so typing the letter is faster and easier. For those few times I don't, I can look at the screen, or in my inventory (window), but I can see the appeal to some to have a scrollable selector (which is what I assume we are talking about).

The interface setting for option 4 is just clutter IMHO.
Gorbad is offline   Reply With Quote
Old April 3, 2015, 09:39   #5
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,858
Ingwe Ingweron is on a distinguished road
I went with option 1, mostly because I'm not sure what you mean in options 2 and 3. Also because for me, pressing * means entering targeting mode. I don't want to have to retrain such an ingrained keypress.
Ingwe Ingweron is offline   Reply With Quote
Old April 3, 2015, 10:13   #6
Tibarius
Swordsman
 
Tibarius's Avatar
 
Join Date: Jun 2011
Location: Germany
Age: 50
Posts: 399
Tibarius is an unknown quantity at this point
selection

It works fine for me in 3.5.1. I think using the lowest number of keypresses is something which makes the gameplay move faster. Scrollable menues are just the opposite from that.

You do not see all options at once.
You need several keypresses to select an option.

=> My favorite: plain list with no scrollable menues

The only exception i can think of is: if the number of available options is larger than the window size and you cannot display all options at once. But rather than to introduce scroll menues i would vote for limitating the options in this case.

Edit: After thinking about how the game could look for others i changed my mind - Maybe some people play on devices with small display size (like tablets or smartphones). I guess a scroll menu on request (or display option) would be good in that case. But please not '*' - that symbol triggers target mode. Then maybe stick with the <Return> key, this opens the menu command in normal gameplay. It could also open the scroll-menu if required.
Tibarius is offline   Reply With Quote
Old April 3, 2015, 12:59   #7
Nomad
Knight
 
Nomad's Avatar
 
Join Date: Sep 2010
Location: England
Posts: 958
Nomad is on a distinguished road
Not sure I see the utility of scrollable menus - it just seems like it would be slower and require far more keypresses, which is going to add up fast for something you do so often in the game. I find navigating lists by the arrow keys in shops pretty cumbersome and slow. Plus the current menus already work with mouse clicks, which seems the superior option to scrolling if you want to make a careful manual selection rather than type the letter.
Nomad is offline   Reply With Quote
Old April 3, 2015, 14:12   #8
Raajaton
Swordsman
 
Join Date: May 2012
Posts: 296
Raajaton is on a distinguished road
I also would vote for 1. With the potentially larger Home in mind, my suggestion would be to have the plain list must as we have now, and page up / down to "flip pages" assuming there are more objects than can be displayed at once.

Though I suppose if there was the option to scroll through the menu, and it did not interfere with my ability to simply press the appropriate key everyone would have what they want.
Raajaton is offline   Reply With Quote
Old April 3, 2015, 16:49   #9
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,153
MattB is on a distinguished road
I'm a conservative - I went for 1.

And exactly what Raajaton said.

Quote:
Originally Posted by Raajaton View Post
I also would vote for 1. With the potentially larger Home in mind, my suggestion would be to have the plain list must as we have now, and page up / down to "flip pages" assuming there are more objects than can be displayed at once.
However, with tablets and mobiles in mind for the future, maybe an opt-in scrollable idea (or, better, a default if you select 'mobile/tablet friendly' options) would make sense.
MattB is offline   Reply With Quote
Old April 3, 2015, 21:09   #10
Cold_Heart
Adept
 
Cold_Heart's Avatar
 
Join Date: Mar 2012
Posts: 141
Cold_Heart is on a distinguished road
2.

Because there is nothing really wrong with having two option - one for conservative people and another for those who want to try something new.
Cold_Heart is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rogue spell selection Derakon Vanilla 8 March 28, 2018 12:41
Window Visibility and Graphics selection Ingwe Ingweron Development 2 October 16, 2013 20:22
Minor glitch with item selection PowerWyrm Development 2 February 10, 2012 17:26
Main Angband window moves under Mac menu bar joelsanda Vanilla 13 July 20, 2011 06:50
3.1.0 bug - object knowledge menu Skelwing Vanilla 2 January 18, 2009 13:04


All times are GMT +1. The time now is 18:03.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.