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Old April 4, 2015, 02:59   #281
Nomad
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Just disarmed a dart trap and found a staircase hidden underneath it. That was a surprise...
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Old April 4, 2015, 03:11   #282
AndyHK
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Quote:
Originally Posted by MattB View Post
Man, you must have had a lot of food!
Having a slow metabolism and being able to magic food from thin air helps

Come to think of it though I'm a bit peckish now....

Last edited by AndyHK; April 4, 2015 at 03:12. Reason: Damn typing! Fat fingers...
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Old April 4, 2015, 03:17   #283
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Quote:
Originally Posted by Tibarius View Post
I can play pretty well without inscriptions. On the first sight this just increases handling complexity.

Does anyone realy require a 'Are you sure?' confirmation question if he quaffs / drops / uses anything?

Spellbooks could get a fixed number, but one can do without as well.

Maybe think about abolishing this feature.
I actually use them regularly. I have them on things like teleport level, word of recall, and other things that would really irritate me if I used because of a fat finger.

Edit: Didn't realize how far behind in the thread I was, and that this was said several times already ...
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Old April 4, 2015, 05:13   #284
Ingwe Ingweron
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I didn't see it in the bugs list, maybe I missed it, but Thraalbeast noted that when posting his Beta 4.0 character to the ladder, the character name was appended with the character age.
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Old April 4, 2015, 15:26   #285
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Update db2ee6d fixes
  • Bogus line at top of quality ignore menu
  • Rogues and rangers learning spells too early
  • Bad tile drawing on return from 'C' screen, knowledge menu, etc
  • Egos IDing too early
  • Armour with possible high resists not being recognised as such
  • Pickup to quiver with full inventory
  • Taking something off with full inventory now drops that thing
  • Object selection usually starts with inventory

There have also been some fixes which I am hoping will completely stop crashes to do with "bad objects". In fact, I am hoping there are now no outstanding crash bugs, so let me know if I'm wrong.

40 bugs left on the tracker now, but there are some recent ones I haven't included yet.
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Old April 4, 2015, 17:36   #286
Ingwe Ingweron
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Related to #1846 Empty quiver should show: I also miss seeing the quiver count in inventory. It was nice to see how many total missiles I had before another inventory slot would be taken up by ammunition. Now I have to look at the quiver and add up all the missiles to make that determination.
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Old April 4, 2015, 18:11   #287
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Quote:
Originally Posted by Nick View Post
Update db2ee6d fixes
  • Bogus line at top of quality ignore menu
  • Rogues and rangers learning spells too early
  • Bad tile drawing on return from 'C' screen, knowledge menu, etc
  • Egos IDing too early
  • Armour with possible high resists not being recognised as such
  • Pickup to quiver with full inventory
  • Taking something off with full inventory now drops that thing
  • Object selection usually starts with inventory
Ooh, excellent! I think that's swept up all of my main annoyances aside from the inscription troubles now. (And the weirdness with randart properties, but that just works as a kind of extra challenge mode.) I'm impressed with how fast you're getting all these fixed!
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Old April 4, 2015, 18:12   #288
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Quote:
Originally Posted by Nick View Post
Update db2ee6d fixes ...
There have also been some fixes which I am hoping will completely stop crashes to do with "bad objects". In fact, I am hoping there are now no outstanding crash bugs, so let me know if I'm wrong...
Unfortunately, just had another "battle crash". Just hitting the arrow key repeatedly fighting some lowly kobolds and *Crash*. @ didn't pick anything up or drop anything that I know of. I'm sorry that I can't give more detail. It doesn't duplicate reliably, so I haven't bothered to include a savefile.
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Old April 4, 2015, 18:26   #289
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Possibly related to the inscription bug, but a facet that I don't recall being reported:

@ wielded a =Accuracy and then used it successfully in battle. Now, @ should know all the properties of the ring, but it still has a {worn} identifier appended to its description.
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Old April 4, 2015, 18:55   #290
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Should monsters created by a scroll of "Summon Monster" be able to attack as soon as they appear? I just insta-deathed myself by reading an unidentified scroll:

Code:
> You see a Scroll titled "co verio pior".
> Wormtongue, Agent of Saruman creates a cloud of poison.
> You die.
> You are poisoned!
(The fact the "You see no more Scrolls of Summon Monster" message is currently MIA only made the whole incident even more rapid and bewildering.)

There was also some weirdness at the end of the player history in the character dump I made afterwards, which I'm going to have to attach as a screencap because the forum doesn't want to let me copy/paste the special characters. (Note that I died at 300' in turn 3553, so I'm not sure what my ghost was doing down at 1600' considerably later...)
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