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Old November 4, 2019, 17:11   #1
PowerWyrm
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list-tvals.h

I was under the impression that we could add more object types in the game via object_base.txt, but it's not the case since tvals are hardcoded in list-tvals.h, so adding a new object type requires adding an entry to this file and recompile the source code.

This is bad, not anyone is a dev that can edit the source and recompile it. It would be nice if tvals were dynamically generated when parsing object_base.txt.
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