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Old December 17, 2019, 17:31   #31
grodrigues
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A few bugs

Using Oposband 0.1.1 in arch linux via wine (to save me compiling). Loading savefiles does not work, the app exits to the terminal.

There is also some misterious errors in parsing graf-xxx that disappear once I turn off some options like equippy chars. Also, with Adam's bolt tiles, my char is the unenspiring @ instead of the little char as in Frog.

I also get lots of errors in the terminal (I start the game from it), apparently harmless, of the form:

0009:fixme:msvcrt:MSVCRT__stdio_common_vfprintf options 24 not handled
0009:fixme:msvcrt:__stdio_common_vsprintf options 25 not handled
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Old December 17, 2019, 18:39   #32
Gwarl
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if you just update Makefile.src to the correct list of .o files (corresponding to the .c files needed) that should probably make it build, if that doesn't solve it I'll help troubleshoot and save you trying to set up a linux build environment.
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Old December 17, 2019, 20:03   #33
EpicMan
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Quote:
Originally Posted by Gwarl View Post
if you just update Makefile.src to the correct list of .o files (corresponding to the .c files needed) that should probably make it build, if that doesn't solve it I'll help troubleshoot and save you trying to set up a linux build environment.
Thanks for all the help, Gwarl!

I have corrected Makefile.src and related files and gotten it to compile on a Red Hat server.
https://github.com/EpicMan/Oposband/...1495f43a97da09
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Old December 17, 2019, 20:12   #34
EpicMan
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Quote:
Originally Posted by grodrigues View Post
Using Oposband 0.1.1 in arch linux via wine (to save me compiling). Loading savefiles does not work, the app exits to the terminal.

There is also some misterious errors in parsing graf-xxx that disappear once I turn off some options like equippy chars. Also, with Adam's bolt tiles, my char is the unenspiring @ instead of the little char as in Frog.

I also get lots of errors in the terminal (I start the game from it), apparently harmless, of the form:

0009:fixme:msvcrt:MSVCRT__stdio_common_vfprintf options 24 not handled
0009:fixme:msvcrt:__stdio_common_vsprintf options 25 not handled
Grodrigues,
Failure to load saves happens on Windows as well, whether you open on command line or in-game. I will investigate and get a fix up ASAP. EDIT: Load.c is expected the last version part to be a string and not a number, not sure why it didn't fail before. Should be easy to fix.

I don't think I have changed the graphics code any, so I'm not sure why Oposband would behave any differently than Frog. Were you playing as a monster race or a regular race/class combo?

Last edited by EpicMan; December 17, 2019 at 20:17.
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Old December 17, 2019, 20:26   #35
grodrigues
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Quote:
Originally Posted by EpicMan View Post
I don't think I have changed the graphics code any, so I'm not sure why Oposband would behave any differently than Frog. Were you playing as a monster race or a regular race/class combo?
Normal character: high-elf sorcerer. FWIW, never had any such problems in Frog, with monster classes or otherwise. Played beholder and angel with no problems.

Last edited by grodrigues; December 17, 2019 at 20:29. Reason: edit: some more details
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Old December 17, 2019, 21:12   #36
EpicMan
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Version 0.1.2 has fixed makefiles and corrects a dumb savefile error. Link in OP is updated.

Oposband was forked from FrogComposband which uses a word as its third version number (i.e. 7.1.Chocolate). When I converted the versioning to all numbers (0.1.0) I missed a pair of messages about saving and loading a version "%d.%d.%s" savefile in the code. This apparently works ok if the number 0 is translated to a string, but crashes the game if the last number is nonzero.
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Old December 17, 2019, 21:27   #37
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Hint for hosting on github: if you tag the commit where you introduce a new version, github will call that a release, and you can add the precompiled zip there instead of having to have a subdirectory for them.
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Old December 17, 2019, 21:41   #38
EpicMan
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Hint for hosting on github: if you tag the commit where you introduce a new version, github will call that a release, and you can add the precompiled zip there instead of having to have a subdirectory for them.
Thanks. I will do that for the next version update.
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Old December 17, 2019, 21:44   #39
grodrigues
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Just in case it helps, here is the error about graf-xxx that I just got (using new 0.1.2):

Code:
The Tax collector dies. You just completed your quest! Error 1 in line
4549 of file 'C:\games\oposband\lib\pref\graf-xxx.prf'. Parsing       
'K:70:18:0x86/0x82'-more-
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Old December 17, 2019, 22:05   #40
emulord
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Can I suggest to nerf the Munchkin personality? It doesn't even feel like playing the same type of character at all, rather than a way to get the feel of them quickly.

Start with 10K gold, so you cant just buy out the black market.
+2 each stat, so like unlucky but good at skills
75% exp mod, so you don't level up over and over from casting spells for the first time.
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