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Old January 8, 2010, 15:54   #1
HallucinationMushroom
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UnAngband Charging Question

I've been tinkering with Unangband, and want to make a character who focuses solely on charging with high charging multiplier weapons. With about a million phase door scrolls and what-not, it seems like a fun way to play.

What should I specialize in? Would polearms be the best choice? Hafted Weapons? Is there a charging specialist? I tried to find information on what the best charging weapons would be for about an hour, but fell short. If someone could point me in the right direction or just tell me: "Polearms", I would be greatly appreciative.
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Old January 8, 2010, 19:17   #2
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Interesting plan! Let us know how it goes.

Upper limit for charging multiplier depends on SIZ.

Magic Blow spell (or similar?) increases the charging multiplier temporarily (not displayed when inspecting the weapon, I don't know about the character screen). Probably nothing else does, in particular no specialty.

And here is the main code (I guess it's a minor spoiler, probably documentation says (or would say) exacetly the same, but in English):
Code:
xtra1.c-        /* Charging multiplier */
xtra1.c-        if (p_ptr->cur_style & (1L << WS_UNARMED)
xtra1.c-            && p_ptr->wt >= 2 * cp_ptr->chg_weight)
xtra1.c:          p_ptr->num_charge = p_ptr->wt / cp_ptr->chg_weight;
xtra1.c-        else if (o_ptr->weight >= 2 * cp_ptr->chg_weight)
xtra1.c:          p_ptr->num_charge = o_ptr->weight / cp_ptr->chg_weight;
xtra1.c-        else
xtra1.c:          p_ptr->num_charge = 1;
So, in short, charging multiplier is weapon weight divided by an intuitive class-specific charging constant. Warriors and Paladins have the best, equal, value here.

No idea which weapons are the heaviest. Is it the Mace of Disruption? Would be funny, because polearms should obviously be the best. Any artifact?

Edit: Remember that only the first attack is affected by charging. The others (if you get them --- attacks number is halved) are as usual, so you may want an e.g. a very light second weapon in your off hand, coated in something slowing or paralysing, to give you time to charge again. Or, actually, you may have an ultra-heavy, but totally blunt (-20, -20) weapon in your off hand, just to give you the charging momentum, because the bigger of the charging multipliers is used for the first blow (regardless if it comes from the main weapon or not).

Edit: rechecked and corrected things.

Last edited by Bandobras; January 8, 2010 at 19:27.
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Old January 8, 2010, 19:50   #3
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Hey cool, that gives me something to mull over! I searched the artifact spoilers at the Unangband site, but could only find charging multipliers for a few of the weapons... indeed, Deathwreaker and Grond listed the highest (x7 and x15, if my faulty memory is correct.) which are both hafted.

I agree, it seems like polearms would have the higher charging multiplier. Perhaps there could be a cavalier, or jouster specialty, or class, or whatever. Perhaps cavalier as Paladin subset and jouster as warrior subset. I'm just putting that out there from the top of my head though. Anyway, I'm going to make a hafted master and see how far that takes me.
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Old January 8, 2010, 21:39   #4
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Ah, I came across a 33 lb. lance of lightning which coupled with my SIZ gave me x10 charging modifier. Oh man, of course I'm a haftedmaster now. But, I just came across a ~29 lb. flail that gives me x8. Interesting stuff.
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Old January 9, 2010, 14:39   #5
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Quote:
Originally Posted by HallucinationMushroom View Post
Ah, I came across a 33 lb. lance of lightning which coupled with my SIZ gave me x10 charging modifier. Oh man, of course I'm a haftedmaster now. But, I just came across a ~29 lb. flail that gives me x8. Interesting stuff.
I believe (feel free to correct me) that if you melee a monster, you can immediately charge at an opponent in the other direction.

Code:
.1@2.
You can charge alternately at 1 and 2, without needing to move.

Code:
.1@23
You can also push through 2 to charge at 3 the following turn, by running at 2 (Shifted right direction).

Andrew
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Old January 10, 2010, 10:53   #6
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Ah, this is good to know too, thanks! I wouldn't of thought to have used to the shift-move-through maneuver to charge.
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Old January 11, 2010, 11:56   #7
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Quote:
Originally Posted by HallucinationMushroom View Post
Ah, I came across a 33 lb. lance of lightning which coupled with my SIZ gave me x10 charging modifier. Oh man, of course I'm a haftedmaster now. But, I just came across a ~29 lb. flail that gives me x8. Interesting stuff.
The lance is the second best non-artifact charging weapon.. the Two-Handed Flail the third. I'll take the speciality names under advisement, but I suspect I won't bother with charging specialists until I let you ride monsters.

Feel free to convince me otherwise.

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Old January 12, 2010, 00:31   #8
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Giddyup Sauron, show me the meaning of haste!

I don't think there is any need for charging specialists, it was just something that popped in my head.
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Old January 12, 2010, 03:28   #9
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...eww, now I have the grossest image in my head! Stupid tales from the pit :P
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Old January 12, 2010, 07:10   #10
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Quote:
Originally Posted by HallucinationMushroom View Post
Giddyup Sauron, show me the meaning of haste!

I don't think there is any need for charging specialists, it was just something that popped in my head.
I'm waiting for Nick to interject with a comment involving riding a burning eye and the after effects of a potion of Fire breathing but...

Nevermind.
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