Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old August 23, 2021, 20:34   #11
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,802
Donated: $40
Pete Mack will become famous soon enough
You dont even need the backwards step. STM follows the same LOS code that archery and other projecting spells do. The same works even better as a mage, though you need a lot of wands. With a platform at each end, you can ping-pong back and forth with dimension door. I rarely bother, because it is basically boring.

I personally think DD is more problematic than (mass) banishment. With DD and Maba Storm, there is never a need for banishment (or healing, or anything else except TO abd detection.)
Pete Mack is offline   Reply With Quote
Old September 24, 2021, 08:12   #12
kineahora
Apprentice
 
Join Date: Sep 2021
Location: New York
Posts: 82
kineahora is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
You dont even need the backwards step. STM follows the same LOS code that archery and other projecting spells do. The same works even better as a mage, though you need a lot of wands. With a platform at each end, you can ping-pong back and forth with dimension door. I rarely bother, because it is basically boring.

I personally think DD is more problematic than (mass) banishment. With DD and Maba Storm, there is never a need for banishment (or healing, or anything else except TO abd detection.)
One of the things I like best about the new Paladins is that single combat can make anti-summoning corridors a minor part of the game, where it had been a massive part of the endgame for me.

The paladin just needs to have a permanent slot for restore mana potions since single combat and 2000 HP healing consume 50 mana per use. I completely LOVE single combat. one of may favorite uses is even if you get "commanded to return" right into a nasty pit or vault you still dont have to rely on teleportation--you can often find a weak monster (especially a nonmoving monster like a Q or a mold) you can do single combat on and then heal up/ restore your mana etc etc while isolated in the combat area with the weak monster, and when you finally kill it you are ready for action/hasted/etc etc.
kineahora is offline   Reply With Quote
Old September 24, 2021, 09:26   #13
ewert
Knight
 
Join Date: Jul 2009
Posts: 702
ewert is on a distinguished road
Quote:
Originally Posted by kineahora View Post
find a weak monster (especially a nonmoving monster like a Q or a mold) you can do single combat on and then heal up/ restore your mana etc etc while isolated in the combat area with the weak monster, and when you finally kill it you are ready for action/hasted/etc etc.
Damn. Idea stolen, didn't think of that.
ewert is offline   Reply With Quote
Reply

Tags
balance, classes, strategies


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Newb question: Strategies against uniques NimrodPE Vanilla 17 September 20, 2017 21:51
Thoughts on Classes and Difficulty Mark Vanilla 8 January 3, 2014 20:44
Some thoughts on difficulty MattB Vanilla 60 September 23, 2013 19:18
Question about Uniques curinor Variants 1 October 27, 2008 22:06
[Un, others] Difficulty levels andrewdoull Variants 10 May 29, 2007 22:00


All times are GMT +1. The time now is 21:06.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.