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#21 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,615
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I actually talked to Magnate not that long ago over at the freeorion forums. It sounds like he is pretty busy these days and I haven't seen him there for a while which is generally a sign that he doesn't have a lot of free time at the moment. I doubt he was update anytime soon.
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#22 | |
Scout
Join Date: May 2021
Posts: 25
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My HT finally died of running out of healing potions while fighting a bunch of nasty orcs, but I actually re-rolled with a half-orc and put a few points in INT and it's been much smoother sailing now that the rituals are actually useful.
Found one, it's a huge help. The impaired regen is quite dramatic and it's nice to have healing available from non-potions, Quote:
![]() Another nice change: automatically swapping in the best digger in inventory is huge. It's so smooth to be able to just carry a Shovel of Digging and not have to bother with the manual swap dance. |
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#23 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Try to never rest with Blackguard.
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#24 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,802
Donated: $40
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@David--
Right. Also beware of gorging while sucking down enormous numbers of !CLW. |
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#25 |
Scout
Join Date: May 2021
Posts: 25
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Yep, one of the hardest adjustments was fighting my instinct to rest after every fight. Open wounds is a huge help and now I got an amulet of regen too so I do get HP back at a somewhat reasonable rate just running around between fights. Have definitely been mindful of the gorged thing--so far so good by mostly not eating unless my hunger drops below 20%.
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#26 |
Scout
Join Date: May 2021
Posts: 25
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Should monsters with shrieks be able to haste themselves too? It doesn't really change anything I guess, the first shriek was enough, but I've had a couple experiences with shrieker mushroom patches and terrified yeeks and such screaming to wake everything, hasting themselves, and then screaming even more off the speed bonus they got. I could see it being more of a problem if there was something else nasty in the room that I didn't want getting hasted 3 times in one turn ........
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#27 | |
Knight
Join Date: Oct 2016
Location: Finland
Posts: 501
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Quote:
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#28 | |
Scout
Join Date: May 2021
Posts: 25
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Quote:
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#29 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,802
Donated: $40
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In (significantly) older versions, haste really was additive: each call added +10 speed, and it never wore off. I believe this was considered unfair and bad for gameplay, since the usual response was just to flee the level.
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#30 |
Scout
Join Date: May 2021
Posts: 25
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That would be terrifying!
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Tags |
4.2.1, blackguard |
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