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Old April 13, 2009, 09:17   #31
Magnate
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Quote:
Originally Posted by Optimality View Post
Yep; I'd looked through it previously, and the numbers on the wiki should more closely reflect them now.
It does (barring some very recent changes), though you rate the IGNORE_FOO flags as a lot more valuable than I do, and you have +dam at 1 where I have it at 2 on weapons and 4 on nonweapons. I also think you underrate the combat modifiers - brands, slays, shots/might/blows - these should all be proportional to the base damage of the weapon (i.e. dice or launcher multiplier), so that they're more expensive on better weapons. At the moment your table makes +1 shots the same cost as +1 STR, and I know which one I'd rather have on a bow!

You've also missed off +Searching, which is in the same league as +Infra and +Tunnel.
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Old April 13, 2009, 15:04   #32
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Quote:
Originally Posted by Magnate View Post
It does (barring some very recent changes), though you rate the IGNORE_FOO flags as a lot more valuable than I do, and you have +dam at 1 where I have it at 2 on weapons and 4 on nonweapons. I also think you underrate the combat modifiers - brands, slays, shots/might/blows - these should all be proportional to the base damage of the weapon (i.e. dice or launcher multiplier), so that they're more expensive on better weapons. At the moment your table makes +1 shots the same cost as +1 STR, and I know which one I'd rather have on a bow!

You've also missed off +Searching, which is in the same league as +Infra and +Tunnel.
Thanks! I made most of those changes. Having low-price ignores means people are probably just going to always take them, but I'm okay with that. I'm leery about making the weapon modifiers vary based on the weapon damage: I'd like to make the prices as predictable as possible for the player. Hopefully I can implement those with some clever UI that makes it easier for the player. I don't want the prices to look they came from some magical source.
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Old April 23, 2009, 02:48   #33
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Sorry to hijack the thread for a moment, but it seems like a good place to point out that I could have had Andrew Doull's money.
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Old April 23, 2009, 04:29   #34
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What, #8? I don't think Craftband qualifies as a real release yet . Maybe if I finish it this year...

Progress has been held up by RL concerns - namely, finishing my Master's thesis before it's due . Progress will probably remain slow until mid-May.
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Old April 23, 2009, 04:32   #35
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Infra and Tunnel are actually worth something. search isn't, after around dl 5.
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Old April 23, 2009, 20:14   #36
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Infra and Tunnel are actually worth something. search isn't, after around dl 5.
Are you sure? Searching boosts Perception (I think this is quite a recent change but I'm not sure), and that's a life-saver for me. Perhaps I'm just much more careless about detecting traps than most people. Infra is made redundant by ESP (there are a negligible number of warm-blooded monsters with EMPTY_MIND), and tunnelling gets less and less important throughout statgain (as your STR goes up and your weapon gets heavier).
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Old April 23, 2009, 20:16   #37
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Sorry to hijack the thread for a moment, but it seems like a good place to point out that I could have had Andrew Doull's money.
I too thought #8 was an odd prediction. But I think the funniest is his touching faith that Diablo 3 will ship this year (though he's spot on about what will happen once it is - I've already booked my sabbatical).
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Old April 27, 2009, 22:00   #38
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I tried this out for about 10 minutes at the end of work today and it looks good. The only thing so far is that it seems like there are only a few items that I can refine or extract. I understand not putting everything on there, though that would be cool, but it seems like I ought to be able to get a lump of iron out of iron spikes, all I have to do is leave it on the floor on front of a fire hound.
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Old April 28, 2009, 02:16   #39
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Thanks for trying it!

Right now, I wouldn't consider it anywhere close to release-ready. It's only got a small set of recipes in it - that's one of the later things I'll put in for release. It's actually pretty easy to add them in yourself; they're contained in the recipes.txt edit file. If you come up with a good set of recipes, I'd be happy to incorporate them.

There's a page on the wiki that talks about what's been done and what's coming soon:

http://code.google.com/p/craftband/wiki/DevTimeline

Thanks again for trying it!
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Old April 28, 2009, 13:57   #40
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I can't find a recipes file anywhere.
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