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#1 |
Rookie
Join Date: Mar 2009
Posts: 12
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Starting Equipment
With all the current emphasis on balance for Vanilla, I think it's high time someone takes a look at rebalancing the starting equipment for the different classes, as it really makes a difference over the first few character levels. Lately I've been trying out new race/class combos (having lost a good char to my own stupidity) and it really bugs me how unbalanced the current starting kits are. Rangers, for example, start with a longbow (and arrows), a broadsword, the first magic book, and the "default kit" (?WoR, food, torches). Mages, on the other hand, get a dagger, MB1, and the default. I'm not sure what the optimal arrangement should be (do we go for gold value? general completeness of kit?) but either way, the current arrangement seems very unbalancing.
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#2 |
Angband Devteam member
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I've always found it odd that Rangers start with a longbow rather than a shortbow (which would leave them more to aspire to). I think all chars should start naked with 500gp, with shortbows, arrows, mains gauche, ?WoR, torches, food and {M|P}B1 all guaranteed in stores.
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#3 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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All classes should start with a dagger, and a torch, a WoR, and a spell book, or a few additional daggers for non-casters. Let the player buy the rest.
EDIT: doh!
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#4 |
Knight
Join Date: Jan 2009
Posts: 657
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Currently turning (Angband) Japanese. |
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#5 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,529
Donated: $60
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I think all classes should start naked and confused with an aggravated mercenary next to them. That would sort 'em out.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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And an empty potion of confusion on the other side.
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takkaria whispers something about options. -more- |
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#7 |
Knight
Join Date: Apr 2007
Posts: 982
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At least with the new pricing system rangers are given some pretty good kit.
Other classes can't afford to buy even a sling ... |
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#8 |
Angband Devteam member
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#9 |
Scout
Join Date: Apr 2009
Location: Sol III
Posts: 29
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Balanced does not mean "same"
Classes should only be given equivalent gear as a "balance" measure if they are assumed to be otherwise equal at level 1. In practice, it will almost always be easier to use an imbalance in the quality of starting gear to balance out difference in the (perceived) strength of the classes at first level.
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#10 |
Scout
Join Date: Apr 2009
Location: Sol III
Posts: 29
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Tags |
balance, equipment |
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