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#1 |
Rookie
Join Date: May 2009
Posts: 18
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I assume this is where we blog - er, I mean - write about our adventures. One thing I'm hoping is, by sharing this, some more experienced players can point out my mistakes before I make them. I'd really like to get past dungeon level 15 for once.
![]() Playing Angband 3.1.0 beta. My character is Dantares* the Dunadan Paladin. I'm starting with gold instead of equipment, so I have to do all my shopping first. I deleted all the townspeople besides Farmer Maggot. They're annoying, give no reward, and make it hard for me to role-play a righteous knight. However, since I deleted all townspeople besides Farmer Maggot, the hobbit is the first being I meet. Code:
Dunadan ##################################################################
Gallant #...................................h............................#
Paladin #................................................................#
LEVEL 1 #......................########.....#######......................#
NXT 21 #.........#####........########.....#######......................#
AU 500 #.........#####........########.....1######......##########......#
#.........#####........########.....#######......##########......#
STR: 18/20 #.........#####........########.....#######......#########3......#
INT: 11 #.........6####........######2#..................................#
WIS: 18/10 #................................................................#
DEX: 15 #............................>...................................#
CON: 15 #................................................................#
CHR: 18 #...........................@....................................#
#.....................######.....................................#
Cur AC 1 #........####5........######...........##8..........7######......#
HP 16/ 16 #........#####........######...........###..........#######......#
SP 2/ 2 #........#####........######...........###..........#######......#
#........#####........#####4...........###.......................#
#................................................................#
#................................................................#
#................................................................#
##################################################################
Town Study (1) [ESC][Ret][Spc][Rpt][Std]
After shopping, I decide to "deal" with Maggot, right on the front steps of the General Store. Code:
Dunadan ##################################################################
Gallant #................................................................#
Paladin #................................................................#
LEVEL 1 #......................########.....#######......................#
NXT 21 #.........#####........########.....#######......................#
AU 6 #.........#####........########....h@######......##########......#
|} ( )]]] #.........#####........########.....#######......##########......#
STR: 18/20 #.........#####........########.....#######......#########3......#
INT: 11 #.........6####........######2#..................................#
WIS: 18/10 #................................................................#
DEX: 15 #............................>...................................#
CON: 15 #................................................................#
CHR: 18 #................................................................#
#.....................######.....................................#
Cur AC 17 #........####5........######...........##8..........7######......#
HP 16/ 16 #........#####........######...........###..........#######......#
SP 2/ 2 #........#####........######...........###..........#######......#
#........#####........#####4...........###.......................#
#................................................................#
#................................................................#
#................................................................#
##################################################################
Town [ESC][Ret][Spc][Rpt][Std]
Code:
Dunadan ##################################################################
Gallant #.............................]..................................#
Paladin #..............................@.................................#
LEVEL 1 #......................########.....#######......................#
NXT 21 #.........#####........########.....#######......................#
AU 6 #.........#####........########.....1######......##########......#
|} ( )]]] #.........#####........########.....#######......##########......#
STR: 18/20 #.........#####........########.....#######......#########3......#
INT: 11 #.........6####........######2#..................................#
WIS: 18/10 #................................................................#
DEX: 15 #............................>...................................#
CON: 15 #................................................................#
CHR: 18 #................................................................#
#.....................######.....................................#
Cur AC 17 #........####5........######...........##8..........7######......#
HP 16/ 16 #........#####........######...........###..........#######......#
SP 2/ 2 #........#####........######...........###..........#######......#
#........#####........#####4...........###.......................#
#................................................................#
#................................................................#
#................................................................#
##################################################################
Town [ESC][Ret][Spc][Rpt][Std]
Having conquered the town, I descend into the depths of Angband. As I do so, I realize that I forgot to buy a cloak. Code:
Sex Male Age 56 STR: 16 +1 +3 +0 18/20 Race Dunadan Height 79 INT: 12 +2 -3 +0 11 Class Paladin Weight 187 WIS: 16 +2 +1 +0 18/10 Title Gallant Social Unknown DEX: 13 +2 +0 +0 15 HP 16/16 Maximize Y CON: 10 +3 +2 +0 15 SP 2/2 CHR: 14 +2 +2 +0 18 Level 1 Armor [17,+1] Saving Throw 34% Cur Exp 0 Fight (+1,+3) Stealth Fair Max Exp 0 Melee (+1,+3) Fighting Excellent Adv Exp 21 Shoot (+1,+0) Shooting Fair MaxDepth 50' (L1) Blows 2/turn Disarming 21% Turns 1462 Shots 1/turn Magic Device Good Gold 12 Infra 0 ft Perception 1 in 35 Burden 55.4 lbs Speed Normal Searching 15% You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Dagger (1d4) (+0,+0) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 5.5 against normal creatures. b) a Short Bow (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) (nothing) g) Soft Leather Armour [4,+0] h) (nothing) i) a Leather Shield [6,+0] j) a Metal Cap [3,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Iron Shod Boots [3] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 12 Rations of Food c) a Scroll of Phase Door d) 8 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. e) 20 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Last edited by Delver; May 30, 2009 at 02:49. |
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#2 |
Rookie
Join Date: May 2009
Posts: 18
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First level was pretty boring ("quiet, peaceful place"). Just snakes, lizards, and centipedes; with a couple of jackal packs, icky things, and molds thrown in. Everything died in about two hits (I guess I mean four hits, since I get two hits per turn). At some point I realize my boots are {excellent}. I'm also collecting potions and scrolls to sell in the town for identification. I also find a violet mushroom and a sling, and gain a few levels.
I go back to town and sell all my extra stuff. When I have a stack of scrolls or potions, I only sell one. I ended up squelching a stack of Summon Monster scrolls this way, and also ended up with a collection of Cure Light Wound potions and bottles of slime mold juice. I buy more scrolls of Phase Door, and got the cloak I missed last time. I also eat my violet mushroom, but nothing happens. The town is pretty quiet. I guess the lack of blubbering idiots and singing, happy drunks takes away some flavour, but at least nothing is drooling on me anymore. With a sigh, I descend back into Angband. Code:
Level 3 Armor [18,+4] Saving Throw 36% Cur Exp 67 Fight (+1,+3) Stealth Fair Max Exp 67 Melee (+1,+3) Fighting Excellent Adv Exp 96 Shoot (+1,+0) Shooting Fair MaxDepth 50' (L1) Blows 2/turn Disarming 23% Turns 27134 Shots 1/turn Magic Device Good Gold 9 Infra 0 ft Perception 1 in 35 Burden 63.0 lbs Speed Normal Searching 15% [Character Equipment] a) a Dagger (1d4) (+0,+0) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 5.5 against normal creatures. b) a Short Bow (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (2723 turns) Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [4,+0] h) a Cloak [1,+0] i) a Leather Shield [6,+0] j) a Metal Cap [3,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Iron Shod Boots of Slow Descent [3,+3] Feather Falling. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 12 Rations of Food c) 2 Flasks of oil d) 2 Potions of Cure Light Wounds e) 7 Scrolls of Phase Door f) a Scroll of Detect Invisible g) a Scroll of Word of Recall h) 7 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. i) 19 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. |
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#3 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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This promises to be a truly epic tale. Three, count 'em, three screen shots and a character dump before even entering the dungeon.
![]() Looking forward to the rest... and why has no one ever bothered to come up with a piece of code that would document our heroic tales for us, then allow to simply edit the finished product. Something like 'previous messages', only logged in it's entirety and much more verbose.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#4 |
Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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Nice story so far :-)
You might want to think about your starting stats for your next character attempt-- charisma is really a waste of points. I don't play them, so can't comment too specifically on paladins, but I bet if you tweaked your stats you could get 3 blows to start and hit 18 con which should help keep you alive longer. I'd also ease back on the food/torches to get some ?phase door to start with-- never know when a unique will start chewing on your leg. |
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#5 | |
Knight
Join Date: Jan 2009
Posts: 657
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Quote:
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__________________
Currently turning (Angband) Japanese. Last edited by PaulBlay; May 30, 2009 at 06:40. |
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#6 | |
Knight
Join Date: Apr 2007
Posts: 590
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Quote:
I usually go with STR-WIS-CHA or STR-WIS-DEX for stat priorities, depending on whether 18/10 DEX is possible. |
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,801
Donated: $40
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CON is always important, even if it's not important before 2000'. If you want to minimize stat gain, you are in trouble with starting CON 12 or whatever.
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#8 |
Swordsman
Join Date: Apr 2007
Posts: 441
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Depends. Some gods seem to approve of that sort of thing.
__________________
One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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#9 |
Knight
Join Date: Apr 2007
Posts: 982
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I prefer STR DEX CON on paladins (and got two winners
![]() The spell failure rate is lousy for the starting time, but it doesn't matter, because the paladin is a tank nearly like a warrior. I also perfer high CON generally because of the boring time in the stat gain zone if you are not lucky to find enough CON potions. And the towns people are really annoying in 3.1, even with high stealth. ^^ |
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#10 | ||
Rookie
Join Date: May 2009
Posts: 18
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Quote:
![]() Say, are point-bought stats as good as rolled ones? Buying points are more straightforward than rolling a million times, but I don't want to put myself at a disadvantage if they tend to be lower. Quote:
![]() I thought about renaming Maggot, but couldn't come up with something that wasn't stupid. I suppose I could just give him the evil tag. Just wondering, what exactly would I do if I face the angel uniques?... ---------- 50 feet makes me "feel a little lucky" this time. Gained level 4 after killing a grey mold. I take more scrolls and potions back to town for money and identification. I buy my first shovel. Went back down. Since the level is only "reasonably safe," I descend the next set of down stairs I see. I am "unsure about this place" on dungeon level 2. I find my first amulet, which I'm pretty sure is either cursed or of slow digestion. I meet Fang, Farmer Maggot's dog. I had hit him once before knowing what I was dealing with since he looked like a jackal (didn't Fang used to be white instead of brown?). Code:
Dunadan
Gallant
Paladin %##%%#%
LEVEL 4 .......
NXT 8 .....
AU 190 .....
|} ~(()]]] .....
STR: 18/20 ...
INT: 11 ...
WIS: 18/10 ...
DEX: 15 #C#
CON: 15 #@###
CHR: 18 #...#
###.#
Cur AC 22 #.####
HP 48/ 50 #....#
SP 7/ 7 ####.#############
#...............#
[********--] #...............#
#...............#
#...............#
#########.#+#####
100' (L2) [ESC][Ret][Spc][Rpt][Std]
Code:
Dunadan
Gallant
Paladin
LEVEL 4
NXT 8 %%%%%##%%#%##%#
AU 190 %.............%
|} ~(()]]] %.............#
STR: 18/20 #.C...........#
INT: 11 #.............#
WIS: 18/10 #.............#
DEX: 15 #.............#
CON: 15 #.....@....a..#
CHR: 18 #######'#######
#.###
Cur AC 27 #...#
HP 46/ 50 ###.#
SP 4/ 7 #.####
#....#
[**********] ####.#############
#...............#
#...............#
#...............#
100' (L2) Blssd [ESC][Ret][Spc][Rpt][Std]
I cruise around the rest of the dungeon. After slaying some more miscellaneous vermin, who else should I meet but Grip! Code:
Dunadan #########
Gallant #.......#
Paladin #.#####.#
LEVEL 5 #@# #.#
NXT 46 #C# #.#
AU 190 ..# #.#
|} ~(()]]] #.#
STR: 18/20 #.#
INT: 11 #.#
WIS: 18/10 #.#
DEX: 15 #.#
CON: 15 #.#
CHR: 18 #.#
#.#
Cur AC 22 ######.###
HP 56/ 61 #........#
SP 9/ 9 #.##....##
#.##....#
#.##....#
#.########
#........#
########.#
100' (L2) Study (1) [ESC][Ret][Spc][Rpt][Std]
I realize that I didn't try out my new prayers yet. I Remove Fear from myself, though I don't have any, and I Call Light, though the room I am in already has light. Nonetheless, Calling that Light rose me to level 6. I cruise around the dungeon some more, meet a few p's, and eventually get bored and climb an up-staircase. While looking for the staircase to the town, I find some dark green mushrooms and a tan mushroom. I eventually find an up staircase, but decide to stick around a bit longer since I'm only 3 xp's away from level 7. In the meantime, I notice that a soft leather armour I had picked up is magical. I have been running around the dungeon to find that one last monster that will bring me to level 7. I notice that I am actually already level 7. I had killed a giant white mouse and didn't even notice the level up, probably because there were other giant white mice I had to deal with. I learn Detect Doors/Stairs and Detect Traps, which will make exploring much better. I'm still able to learn one more prayer but not any from my current book. Anyway, I'm close to the up stairs, so I go back to town. It is night time now. Good thing the shops are open 24/7. I identify my brass amulet. It's an amulet of resist acid. Better than I was expecting, so I put it on. The magical soft leather armour also has a +1 AC bonus, so I put that on too. I decide to test out my mushrooms. The dark green mushrooms turned out to be mushrooms of terror. And I had to eat them at night of all times! The tan mushroom turned out to be a mushroom of second sight. Well, at least I know to look out for them. I pick up another Word of Recall and three more Phase Doors. I also find at the armoury that if I sell my +1 soft leather armour I can buy a +3 soft leather armour. After finishing my shopping, I wait until my paranoia dissipates and then descend back into Angband. Code:
Sex Male Age 56 STR: 16 +1 +3 +0 18/20 Race Dunadan Height 79 INT: 12 +2 -3 +0 11 Class Paladin Weight 187 WIS: 16 +2 +1 +0 18/10 Title Keeper Social Unknown DEX: 13 +2 +0 +0 15 HP 77/77 Maximize Y CON: 10 +3 +2 +0 15 SP 12/12 CHR: 14 +2 +2 +0 18 Level 7 Armor [18,+7] Saving Throw 40% Cur Exp 301 Fight (+1,+3) Stealth Fair Max Exp 301 Melee (+1,+3) Fighting Excellent Adv Exp 430 Shoot (+1,+0) Shooting Good MaxDepth 100' (L2) Blows 2/turn Disarming 25% Turns 98333 Shots 1/turn Magic Device Very Good Gold 81 Infra 0 ft Perception 1 in 35 Burden 74.7 lbs Speed Normal Searching 15% You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. Acid:....+........ Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Dagger (1d4) (+0,+0) {@w1} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 5.5 against normal creatures. b) a Short Bow (x2) (+0,+0) c) (nothing) d) (nothing) e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Wooden Torch (4599 turns) Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [4,+3] h) a Cloak [1,+0] i) a Leather Shield [6,+0] j) a Metal Cap [3,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Iron Shod Boots of Slow Descent [3,+3] Feather Falling. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 10 Rations of Food c) 3 Flasks of oil d) 6 Potions of Cure Light Wounds e) 3 Potions of Cure Serious Wounds f) 10 Scrolls of Phase Door g) 6 Scrolls of Trap Detection h) a Scroll of Detect Invisible i) 2 Scrolls of Word of Recall j) 6 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. k) a Shovel (1d2) (+0,+0) (+1) {@w1} +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 4.5 against normal creatures. l) 16 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. Last edited by Delver; May 30, 2009 at 17:06. Reason: Didn't do enough proof-reading |
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Tags |
dunadan, log, paladin, vanilla |
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