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#21 | |
Rookie
Join Date: May 2009
Posts: 18
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First I need to be able to make enough money for the Black Market to be useful.
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![]() ---------- To recap, I have character level 10 and am on dungeon level 7. I Detect Evil and see a skeleton kobold, a green glutton ghost, a cave orc, and Smeagol. I'll explore the rest of the dungeon before deciding if I should take on Smeagol or not. I find some arrows and, later, a long bow. The arrows have frost brands, so I quickly switch to my long bow even though it has no enchantments. I identify a potion of Berserk Strength, which gets squelched for some reason. At some point I notice I gained level 11. I don't remember how. ![]() I find a gang of novice priests and novice rogues. Looking back, p's have being coming in larger groups than I remember in previous Angband versions (or maybe I just never got this deep). I decide to take on Smeagol. Reckless? Maybe. But while he can take my gold, I don't think he can kill me. I lost the screenshot of where I first meet Smeagol. Basically, there is a room with a hallway loop around it and a door on its south side. I'm in the hallway to the right of the door. Smeagol just exited the door, and there is a cave orc east of me. I Bless myself, smite the orc, then fire a couple of magic missiles at Smeagol. The demented hobbit merely shrugs them off. By the time he closes in on me, I decide to drink my potion of Berserk Strength (the one that got squelched). To my dismay, Smeagol pick-pocketed me and ran off. Code:
Dunadan # #.##.# #%#.........##.##.#
Protector # #.##.%% #...##########.##.#
Paladin # ############# #.##..# #.### #####.##.#######
LEVEL 11 # #...........# #.#%..% #.# #...............
NXT 174 # #...........######%.%#..%%##'########...............
AU 563 # #...h...............##.....'.'......'...............
|} "~(()]]] # #...........#######%%#.#%############...............
STR: 18/40 # ############# #.# #####'##########
INT: 11 # %.# #.#
WIS: 18/10 # %## #.#
DEX: 17 # #.#
CON: 17 # ###############%%######## #.#
CHR: 18 # #.......................###################.#
# #.#########%##%%%######.....................#
Cur AC 20 #.# . ..... . #.#####################
HP 132/ 134 #.# . ..... . #.##
SP 14/ 18 ..# . ... . #...
#.# ..... #.#.
[**********] #.# ... #.#
#.#####%%###'##########.#
#....................@..#
#########################
350' (L7) Study (5) Berserk Blssd DTrap [ESC][Ret][Spc][Rpt][Std]
The damn bastard steals more gold from me and teleports. I don't remember him being so freaking tough! I Bless myself when we meet again. I try battling Smeagol some more, and again he steals gold from me and teleports! He's even outside my Detect Evil range now! Truly Smeagol is a curse that must be wiped from the earth. Somehow, I meet Smeagol again once more. I stab him a little, only for him to take more of my coins. This time when I try Detecting Evil, I'm told that I detect evil but nothing shows up on the map! ![]() I only find Smeagol again by accident. Code:
Dunadan #####'# #.####.....#
Protector #..'.# #.##....####
Paladin #.##'# #.##.##.#
LEVEL 11 #.##.# #.##.##.#
NXT 174 #.##.% %########.##.##.#
AU 375 #.##.# #%#.........##.##.#
|} "~(()]]] #.##.%% #...##########.##.#
STR: 18/40 #.##..# #.### #####.##.########
INT: 11 #.#%..% #.# #...............#
WIS: 18/10 #%.%#..%%##'########...............###############################
DEX: 17 ...##.....'.'......'..............h.............'.'...............
CON: 17 ##%%#.#%############.............@.##############'################
CHR: 18 #.# #####'########### #.#
%.# #.# #.#
Cur AC 25 %## #.# #.#
HP 134/ 134 #.# #.#
SP 9/ 18 ###### #.# #.# #########
.....###################.# #.# #.......#
[****------] ####.....................# #.# ###.......#
#.##################### #.# #.'.......#
#.## ######.#####'#.......#
#... .....................#
350' (L7) Study (5) DTrap [ESC][Ret][Spc][Rpt][Std]
Code:
Dunadan #####.# #.# ###%#..#
Protector ....'.# #.# #.....##
Paladin #####'# #.####.....#
LEVEL 11 #..'.# #.##....####
NXT 174 #.##'# #.##.##.#
AU 375 #.##.# #.##.##.#
|} "~(()]]] #.##.% %########.##.##.#
STR: 18/40 #.##.# #%#.........##.##.#
INT: 11 #.##.%% #...##########.##.#
WIS: 18/10 #.##..# #.### #####.##.########
DEX: 17 #.#%..% #.# #...............#
CON: 17 #%.%#..%%##'########.............@.###############################
CHR: 18 ...##.....'.'......'.........h..................'.'...............
##%%#.#%############...............##############'################
Cur AC 30 #.# #####'########### #.#
HP 134/ 134 %.# #.# #.#
SP 6/ 18 %## #.# #.#
#.# #.#
[*---------] ###### #.# #.# #########
.....###################.# #.# #.......#
####.....................# #.# ###.......#
#.##################### #.# #.'.......#
350' (L7) Study (5) Blssd DTrap [ESC][Ret][Spc][Rpt][Std]
Code:
Dunadan #####.# #.# ###%#..#
Protector ....'.# #.# #.....##
Paladin #####'# #.####.....#
LEVEL 11 #..'.# #.##....####
NXT 160 #.##'# #.##.##.#
AU 375 #.##.# #.##.##.#
|} "~(()]]] #.##.% %########.##.##.#
STR: 18/40 #.##.# #%#.........##.##.#
INT: 11 #.##.%% #...##########.##.#
WIS: 18/10 #.##..# #.### #####.##.########
DEX: 17 #.#%..% #.# #...............#
CON: 17 #%.%#..%%##'########.........$...@.###############################
CHR: 18 ...##.....'.'......'.........{..................'.'...............
##%%#.#%############...............##############'################
Cur AC 30 #.# #####'########### #.#
HP 134/ 134 %.# #.# #.#
SP 7/ 18 %## #.# #.#
#.# #.#
###### #.# #.# #########
.....###################.# #.# #.......#
####.....................# #.# ###.......#
#.##################### #.# #.'.......#
350' (L7) Study (5) Blssd DTrap [ESC][Ret][Spc][Rpt][Std]
Code:
Sex Male Age 56 STR: 16 +1 +3 +2 18/40 Race Dunadan Height 79 INT: 12 +2 -3 +0 11 Class Paladin Weight 187 WIS: 16 +2 +1 +0 18/10 Title Protector Social Unknown DEX: 13 +2 +0 +2 17 HP 134/134 Maximize Y CON: 10 +3 +2 +2 17 SP 18/18 CHR: 14 +2 +2 +0 18 Level 11 Armor [18,+7] Saving Throw 45% Cur Exp 1237 Fight (+3,+3) Stealth Fair Max Exp 1237 Melee (+9,+7) Fighting Superb Adv Exp 1397 Shoot (+3,+0) Shooting Very Good MaxDepth 350' (L7) Blows 1/turn Disarming 29% Turns 273096 Shots 1/turn Magic Device Very Good Gold 401 Infra 0 ft Perception 1 in 35 Burden 123.2 lbs Speed Normal Searching 15% Acid:....+........ Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Cutlass of Westernesse (1d8) (+6,+4) (+2) {@w1} +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 20.5 against orcs, 20.5 against trolls, 20.5 against giants, and 11.5 against normal creatures. b) a Long Bow (x3) (+0,+0) c) (nothing) d) (nothing) e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (8819 turns) Cannot be harmed by fire. Radius 2 light. g) Soft Leather Armour [4,+3] h) a Cloak [1,+0] i) a Leather Shield [6,+0] j) a Metal Cap [3,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Iron Shod Boots of Slow Descent [3,+3] Feather Falling. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 10 Rations of Food c) 7 Flasks of oil d) 6 Potions of Cure Light Wounds e) 3 Potions of Cure Serious Wounds f) 19 Scrolls of Phase Door g) 3 Scrolls of Door/Stair Location h) 2 Scrolls of Word of Recall i) a Rod of Slow Monster j) 2 Wands of Magic Missile (10 charges) k) 3 Wands of Stinking Cloud (26 charges) l) a Wand of Slow Monster (14 charges) m) a Wand of Confuse Monster (8 charges) n) a Staff of Identify (4 charges) o) a Pair of Iron Shod Boots [3,+5] p) a Pair of Iron Shod Boots [3] q) a Shovel (1d2) (+0,+0) (+1) {@w1} +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 4.5 against normal creatures. r) a Sling (x2) (+2,+4) s) 23 Arrows of Frost (1d4) (+6,+2) {@f2} Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 40.5 against frost-vulnerable creatures, and 13.5 against normal creatures. 35% chance of breaking upon contact. t) 6 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 7.5 against normal creatures. 35% chance of breaking upon contact. u) 25 Rounded Pebbles (1d2) [Home Inventory] a) a Scroll of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. P.P.S. ![]() |
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#22 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#23 |
Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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when you start getting gold (basically pick up things that will make you money in the dungeon-- ego weapons, wands/staves (you'll figure out which ones are worthwhile pretty fast)-- you should start getting your longbow and weapon enchanted with +dam as fast as you can. longbow does x3 whatever your +dam is. So, with unenchanted arrows:
longbow (0,0)= 3*((1+4)/2+0)=7.5 damage (0,1)=10.5 dam (0,2)=13.5 (doubled your firepower for about 260 gold) (0,3)=16.5 . . . you should be able to get most things up to +9/+9-- more powerfully enchanted weapons exist in the black market or the dungeon. The deeper you go, the more nice equipment will show up in both the stores and on the floor (I think you'll start seeing more egos around dlvl 20). Don't be afraid to bully weaker monsters that drop things (hello, snagas)-- it's a good way to get loot. Sell the rod of slow monster, and don't bother picking up eq that is merely good unless it's better than what you have on-- it's not worth enough money to justify filling your slots. Also, hold onto your arrows of frost until you come across something big and scary that you can't escape-- when you get your bow more enchanted, they will do serious damage (x3 frost multiplier stacks with longbow x3 multiplier). Phase door and arrows are good for killing big uniques. |
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#24 | |
Knight
Join Date: Apr 2007
Posts: 982
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Quote:
You can undo this option by entering the squelch menu: press = press s press e scroll down with the arrow key to the potion of berserk strength - it is probably marked with a red asterisk. Just press enter to remove the asterisk. Press ESC until you are back to Angband. It's not worth to hunt Smeagol. Leave the level if you can't beat him and kill him later. Last edited by Mondkalb; May 31, 2009 at 20:26. |
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#25 | |||
Rookie
Join Date: May 2009
Posts: 18
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![]() Can someone please explain to me how exactly I'm supposed to tell just how tough a monster is when I see it? Do I have to basically sacrifice a hundred characters until I know exactly what character level and equipment I need for every monster and unique? ![]() |
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#26 | ||
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,801
Donated: $40
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Quote:
Quote:
The trick is to recognize early when a fight is not going your way and then run (or teleport other) immediately. |
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#27 |
Rookie
Join Date: May 2009
Posts: 18
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I descend a set of stairs to dungeon level 8. There is a metallic green centipede and a group of seven sleeping novice mages (no beds?). I dispatch the centipede, but it takes longer than I expected, and the mages wake up. I start firing my wand of Stinking Cloud, then start finishing them off with my wand of Magic Missiles. One mage has escaped out of the room. Due to laziness of targeting, I also wake up a creeping silver coins with my wand. There is one mage left in the room, and he blinds me for a few turns. Eventually, I finish off the remaining enemies in the room. As I pick up the treasure that is here, the mage that escaped returns. I zap him with a magic missile, dispatching him forever. One of the items of loot is a Rod of Treasure Location. Yay.
I encounter a horde of lemures in a hallway. As I fight them, a dark elven warrior also sneaks up on me. I make the dark elf run away, but the lemures are a greater hassle. I phase door a couple of times. Soon, some cave spiders enter the fray. I finish off the lemures, and the dark elf returns. I manage to kill the dark elf, then I enter the room with the spiders and shoot stinking clouds at them. In the room where the spiders were, I find an amulet that is of Slow Digestion when I identify it. I find my first chest, this one being small and wooden. I move it to a more open spot and search it for traps. I find a trap, and I successfully disarm it. Opening it reveals a cache of coins. I find a group of manes in another hallway. Killing one gets me character level 12. At some point, I detect Wormtongue. I'll probably put off seeing him. After some more exploration, I take the next stairs down to dungeon level 9. During my initial exploration, I detect Wormtongue again! It's still probably a good idea to avoid him. At some point I run into a gang of hill orcs. I gain character level 13 through this. I meet a gang of novice warriors in a hallway. At some point I want to get away, so I read Phase Door. This only puts me in the middle of the warriors. I read a Word of Recall, then I read another Phase Door, then I run away. I'm yanked back to town. I sell off my excess stuff. I am finally able to buy my next two prayer books from the temple, and learn all those prayers I've been missing. I pick up a studded leather armour of resist lightning from the black market. Damn that was expensive. I buy more food, arrows, scrolls of Phase Door, scrolls of Words of Recall, and scrolls of Identify. I have to replace my metal cap since it got damaged by acid. Satisfied, I read a Word of Recall. Code:
Sex Male Age 56 STR: 16 +1 +3 +2 18/40 Race Dunadan Height 79 INT: 12 +2 -3 +0 11 Class Paladin Weight 187 WIS: 16 +2 +1 +0 18/10 Title Protector Social Known DEX: 13 +2 +0 +2 17 HP 154/154 Maximize Y CON: 10 +3 +2 +2 17 SP 21/21 CHR: 14 +2 +2 +0 18 Level 13 Armor [20,+10] Saving Throw 47% Cur Exp 2204 Fight (+2,+3) Stealth Fair Max Exp 2204 Melee (+8,+7) Fighting Superb Adv Exp 2365 Shoot (+2,+0) Shooting Excellent MaxDepth 450' (L9) Blows 1/turn Disarming 31% Turns 347257 Shots 1/turn Magic Device Excellent Gold 40 Infra 0 ft Perception 1 in 35 Burden 109.7 lbs Speed Normal Searching 15% Acid:....+........ Confu:............. Elec:......+...... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Cutlass of Westernesse (1d8) (+6,+4) (+2) {@w1} +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 20.5 against orcs, 20.5 against trolls, 20.5 against giants, and 11.5 against normal creatures. b) a Long Bow (x3) (+0,+0) c) (nothing) d) (nothing) e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern (12969 turns) Cannot be harmed by fire. Radius 2 light. g) Studded Leather Armour of Resist Lightning (-1) [6,+6] Provides resistance to lightning. Cannot be harmed by electricity. h) a Cloak [1,+0] i) a Leather Shield [6,+0] j) a Metal Cap [3,+0] k) a Set of Leather Gloves [1,+0] l) a Pair of Iron Shod Boots of Slow Descent [3,+3] Feather Falling. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@m1@G1@b1!d!v!k} b) a Holy Book of Prayers [Words of Wisdom] {@m2@G2@b2!d!v!k} c) a Holy Book of Prayers [Chants and Blessings] {@m3@G3@b3!d!v!k} d) 11 Rations of Food e) 7 Flasks of oil f) 3 Potions of Cure Serious Wounds g) a Potion of Heroism h) 21 Scrolls of Phase Door i) 5 Scrolls of Identify j) 4 Scrolls of Word of Recall k) a Rod of Treasure Location l) 3 Wands of Stinking Cloud (14 charges) m) 2 Wands of Confuse Monster (26 charges) n) a Shovel (1d2) (+0,+0) (+1) {@w1} +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 4.5 against normal creatures. o) 20 Arrows of Frost (1d4) (+6,+2) {@f2} Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 40.5 against frost-vulnerable creatures, and 13.5 against normal creatures. 35% chance of breaking upon contact. p) 20 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 7.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 6 Potions of Cure Light Wounds When ingested, it heals you a small amount (15% of your wounds, mi nimum 15HP), heals some cut damage, makes you a little less confus ed, and cures blindness. Provides nourishment for about 75 turns under normal conditions. b) a Ring of Feather Falling Feather Falling. c) an Amulet of Slow Digestion Slows your metabolism. |
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#28 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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That money you wasted on the armor would have been much better used on a staff of teleportation. (Seems like one of us should've mentioned that in our earlier tips. sorry to be telling you too late..) Single-resist armor is not worth buying from the BM, but you're going to need a staff of teleportation.
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#29 |
Adept
Join Date: Apr 2009
Location: Washington, DC
Posts: 112
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yeah, you'll need to pseudo id until you get enough cash to carry a stack of ?id or _perception. When something comes up as magic, if you have an ego on the same slot, kill it (but not for missiles-- magic arrows are worthwhile). In general, you should always ID items before selling them to shopkeepers-- they will not give you much more money (if any) based on pseudo ID. An excellent weapon will normally fetch around 5000 gold (more for the really nice ones). In fact, you may start hoarding them in your home as a sort of rainy-day fund (for when that armor of elvenkind shows up in the armory).
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#30 | |
Rookie
Join Date: May 2009
Posts: 18
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Quote:
---------- While exploring, I find a better cloak for me to wear. I try disarming a dart trap. I trigger it, taking a hit to dexterity. After killing some snagas and a lost soul, I gain character level 14. I can gain one prayer, but my level is too low for the remaining prayers in my books. Again. I find another small wooden chest with some coins in it. Bored, I descend to dungeon level 10. I'm in a dark room. I first Detect Evil and sense a horde of orcs and no less than 3 baby dragons. When I get deeper in the level, I also detect Mughash the Kobold Lord and his army. A one point I meet a gang of rangers. Things don't look dangerous until things started blinding, confusing, and poisoning me. Turns out a dark elven mage is also here. I read a scroll of Phase Door as soon as I can see and run. My run is cut short when the dark elf confuses me. I have to chug down potions of Cure Serious Wounds. I read a Word of Recall and another Phase Door. I'm able to get rid of the poison, but the dark elf keeps catching up to me. I'm down to 25 hit points. I wait, chugging down all of my healing potions. I'm down to one last potion of cure light wounds, and I'm finally in the town. I drink that last potion to get rid of my remaining poison. Just my luck: no one is stocking potions of Restore Dexterity. Shouldn't the temple offer stock healing services? Anyway, I buy more Phase Doors, Words of Recall, and Identification scrolls. I use up the rest of my gold on potions of Cure Critical Wounds. I Word of Recall back to the dungeon. During exploration, I face a bronze baby dragon. His confusion breath is not fun, and I used up most of my healing potions just to get rid of the confusion. I battle another dark elf mage. With their poison and blindness, those guys are tough! I defeat him though, and am rewarded by a lantern of brightness. I battle a gang of cave orcs and novice rangers. My reward is a ring of resist cold, a staff of Haste Monsters (ahem), and an amulet of adornment (ahem). Fighting another dark elven mage gets me character level 15. I fight a group of novice paladins keeping a herd of jackals, then another group of novice paladins teamed up with novice priests. I descend to dungeon level 11. I am caught off-guard by Brodda the Easterling. Code:
Dunadan
Protector
Paladin
LEVEL 15
NXT 529
AU 1190
|}=="~(()]]]
STR: 18/40
INT: 11 ##################.##
WIS: 18/10 #...................#
Dex: 16 #...................###########
CON: 17 #...................p@........#
CHR: 18 #...................######.####
' #...................# #...#
Cur AC 34 + +...............<...# #.###
HP 144/ 183 +#...................# #.#
SP 25/ 25 #...................# #.#
####.################# #.#
[*********-] #.................# #.#
################..# #.#
#.## #.#
#..# #.#
550' (L11) DTrap [ESC][Ret][Spc][Std][Rpt]
Code:
Dunadan
Protector
Paladin
LEVEL 15
NXT 529
AU 1190
|}=="~(()]]]
STR: 18/40
INT: 11 ##################.##
WIS: 18/10 #...................#
Dex: 16 #...................###########
CON: 17 #...................@.........#
CHR: 18 #................{..######.####
' #...............{p..# #...#
Cur AC 39 + +...............<...# #.###
HP 55/ 183 +#...................# #.#
SP 13/ 25 #...................# #.#
####.################# #.#
[**--------] #.................# #.#
################..# #.#
#.## #.#
#..# #.#
550' (L11) Hero Blssd DTrap [ESC][Ret][Spc][Std][Rpt]
![]() Code:
Dunadan
Protector
Paladin
LEVEL 15
NXT 469
AU 1190
|}=="~(()]]]
STR: 18/40
INT: 11 ##################.##
WIS: 18/10 #...................#
Dex: 16 #...................###########
CON: 17 #...................@.........#
CHR: 18 #................{..######.####
' #...............{{..# #...#
Cur AC 39 + +...............<(..# #.###
HP 56/ 183 +#...................# #.#
SP 13/ 25 #...................# #.#
####.################# #.#
#.................# #.#
################..# #.#
#.## #.#
#..# #.#
550' (L11) Hero Blssd DTrap [ESC][Ret][Spc][Std][Rpt]
I try disarming a trap. It was a trap door, and I fall to level 12. After several battles, a swordsman brings me to level 16. While going down a long hallway, something casts poison and confuse on me. I drink a potion of Cure Critical Wounds to get rid of the confusion, then Phase Door out of the hallway. I Detect Evil and, sure enough, it's a dark elven mage. I decide to just go back to the town. The alchemy shop finally has a potion of Restore Dexterity. I replace my metal cap with a better metal cap. I restock, and return to the dungeon. Code:
Sex Male Age 56 STR: 16 +1 +3 +2 18/40 Race Dunadan Height 79 INT: 12 +2 -3 +0 11 Class Paladin Weight 187 WIS: 16 +2 +1 +0 18/10 Title Defender Social Known DEX: 13 +2 +0 +2 17 HP 186/186 Maximize Y CON: 10 +3 +2 +2 17 SP 26/26 CHR: 14 +2 +2 +0 18 Level 16 Armor [22,+18] Saving Throw 50% Cur Exp 3872 Fight (+2,+3) Stealth Fair Max Exp 3872 Melee (+8,+7) Fighting Superb Adv Exp 4945 Shoot (+2,+0) Shooting Excellent MaxDepth 600' (L12) Blows 1/turn Disarming 33% Turns 594985 Shots 1/turn Magic Device Excellent Gold 13 Infra 0 ft Perception 1 in 25 Burden 131.9 lbs Speed Normal Searching 25% Acid:....+........ Confu:............. Elec:......+...... Sound:............. Fire:............. Shard:............. Cold:..+.......... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:.....+....... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:...+......... Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Cutlass of Westernesse (1d8) (+6,+4) (+2) {@w1} +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 20.5 against orcs, 20.5 against trolls, 20.5 against giants, and 11.5 against normal creatures. b) a Long Bow (x3) (+0,+0) c) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. d) a Ring of Searching (+2) +2 searching. e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern of Brightness (13571 turns) Cannot be harmed by fire. Radius 3 light. g) Studded Leather Armour of Resist Lightning (-1) [6,+6] Provides resistance to lightning. Cannot be harmed by electricity. h) a Cloak [1,+4] i) a Leather Shield [6,+0] j) a Metal Cap [3,+4] k) a Set of Gauntlets [3,+0] l) a Pair of Iron Shod Boots of Slow Descent [3,+3] Feather Falling. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@m1@G1@b1!d!v!k} b) 2 Holy Books of Prayers [Words of Wisdom] {@m2@G2@b2!d!v!k} c) a Holy Book of Prayers [Chants and Blessings] {@m3@G3@b3!d!v!k} d) 5 Rations of Food e) 4 Mushrooms of Fast Recovery f) 7 Flasks of oil g) 3 Potions of Heroism h) 39 Scrolls of Phase Door i) 21 Scrolls of Identify j) 10 Scrolls of Word of Recall k) a Rod of Treasure Location {@z1} l) 3 Wands of Stinking Cloud (6 charges) m) 2 Wands of Stone to Mud n) a Shovel (1d2) (+6,+3) (+1) {@w1} +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 7.5 against normal creatures. o) 17 Arrows of Frost (1d4) (+6,+2) {@f2} Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 40.5 against frost-vulnerable creatures, and 13.5 against normal creatures. 35% chance of breaking upon contact. p) 16 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 7.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Ring of Feather Falling Feather Falling. b) an Amulet of Slow Digestion Slows your metabolism. |
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dunadan, log, paladin, vanilla |
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