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#31 | |
Knight
Join Date: Apr 2007
Posts: 982
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Quote:
Generally, uniques are almost always dangerous, unless you are well equipped. Other monsters are difficult to estimate. Monsters in hordes can be dangerous because the can swarm you and get multiple attacks. Monsters that move very quickly may get multiple attacks. Monsters that can cast spells or breathe are dangerous - like the dark elven mage: he can poison and blind and confuse you, which is a dangerous combination. If other monsters get summoned, they can do more harm to you. If something attacks you and takes considerable amount of your HPs, it is probably very dangerous. You are in depth for a certain useful, somewhat common artifact. You should watch out for metal caps, one of them might be {special}; also an {excellent} or a {special} cloak may show up. For the uniques: Wormtongue is known for often dropping an {excellent} or {special} item. You might be able to kill him. He can poison you and create traps, so watch out. He also may steal your money like Smeagol. Be sure to have enough potions. |
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#32 |
Rookie
Join Date: May 2009
Posts: 18
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Back to dungeon level 12. Encounter some nether worm masses which drained some of my life, so I ran away. I detect Wormtongue, then later detect Golfimbul the Hill Orc Chief. I believe Golfimbul killed one of my earlier characters (I know it was one of the orc chieftains) so I need to be cautious.
Turning down a hallway, I notice Wormtongue in front of me. Oh snap. Code:
Dunadan
Protector
Paladin
Level 15 ###
Nxt 26 ########.#
AU 133 #........#
|}=="~(()]]] ########'######.#
STR: 18/40 #........# #.#
INT: 11 #.######+# #.#
WIS: 18/10 + #.# #.#
DEX: 17 #.# #.##########
CON: 17 #@# #..........##
CHR: 18 ' #.# ##########..#
#.# ##.#
Cur AC 40 ' #p# #.#
HP 183/ 183 ' + #.#
SP 25/ 25 + #.#
##+########
[**********] ' .'.........
###########
600' (L12) DTrap [ESC][Ret][Spc][Rpt][Std]
Code:
Dunadan #........#
Protector ########'######.#
Paladin #........# #.#
Level 15 #.######+# #.#
Nxt 26 + #.# #.#
AU 133 #.# #.#########
|}=="~(()]]] #.# #..........
STR: 18/40 ' #.# ##########.
INT: 11 . #.# ##
WIS: 18/10 #######C###### #'# #
DEX: 17 #.......C....p ' + #
CON: 17 #.......@CC..# + #
CHR: 18 #......C.....# ##
#............. ' .'
Cur AC 45 #............# ##
HP 168/ 183 #............#
SP 15/ 25 #....C.......#
####.#########
[**********]
######## #
#......# #
600' (L12) Blssd DTrap [ESC][Ret][Spc][Rpt][Std]
I continue to hunt the wolves and see Wormtongue again. Code:
Dunadan #............#
Defender #............#
Paladin ####.#########
LEVEL 16
NXT 963
AU 182 ########
|}=="~(()]]] #......#
STR: 18/40 #.#......#
INT: 11 #.#......#
WIS: 18/10 #p#......#
DEX: 17 #C#......#
CON: 17 #########@#......#
CHR: 18 ##.........##.####### ###########
#..##########.......## #..........
Cur AC 40 #.## #######..############.#########
HP 159/ 186 #####################.# ##...........##.#
SP 26/ 26 #.....................# ###########.##.#
#.................##### #....#
[*******---] #.................# ######
#.................#
#.................#
#.................#
600' (L12) Study (1) DTrap [ESC][Ret][Spc][Rpt][Std]
I learn that nether worm masses can break down doors. Breeding monsters and experience drain are bad enough; why does Angband have to be so cruel? Also, a moaning spirit drained my dexterity while I was digging some rubble (should have remembered the wands of Stone to Mud). I return near to where Golfimbul and his gang are, just to check out the area. I soon see Golfimbul followed by a posse of orc shamans. I back away quickly. I back into a hallway, Chant, and face Golfimbul head-on. That didn't go so well, so I read a Word of Recall and Portaled out of there. I'm in town. I need something to restore my dexterity. The Alchemy Shop only has one stinking potion of restore strength. ![]() ![]() ![]() Meh. I buy more scrolls of Identify and Phase Door, as well as some extra food. The Black Market had a special on scrolls of Enchant Weapon To-Hit, which I use to upgrade my long bow. With a sigh, I Word of Recall back to dungeon level 12, a dungeon level I'll probably be exploring for a long time. Code:
Sex Male Age 56 STR: 16 +1 +3 +2 18/40 Race Dunadan Height 79 INT: 12 +2 -3 +0 11 Class Paladin Weight 187 WIS: 16 +2 +1 +0 18/10 Title Defender Social Known Dex: 13 +2 +0 +2 17 15 HP 186/186 Maximize Y CON: 10 +3 +2 +2 17 SP 26/26 CHR: 14 +2 +2 +0 18 Level 16 Armor [22,+18] Saving Throw 50% Cur Exp 4473 Fight (+0,+3) Stealth Fair Max Exp 4473 Melee (+6,+7) Fighting Superb Adv Exp 4945 Shoot (+4,+0) Shooting Excellent MaxDepth 600' (L12) Blows 1/turn Disarming 32% Turns 626993 Shots 1/turn Magic Device Excellent Gold 36 Infra 0 ft Perception 1 in 25 Burden 138.7 lbs Speed Normal Searching 25% Acid:....+........ Confu:............. Elec:......+...... Sound:............. Fire:............. Shard:............. Cold:..+.......... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:.....+....... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:...+......... Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Cutlass of Westernesse (1d8) (+6,+4) (+2) {@w1} +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 20.5 against orcs, 20.5 against trolls, 20.5 against giants, and 11.5 against normal creatures. b) a Long Bow (x3) (+4,+0) c) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. d) a Ring of Searching (+2) +2 searching. e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern of Brightness (10894 turns) Cannot be harmed by fire. Radius 3 light. g) Studded Leather Armour of Resist Lightning (-1) [6,+6] Provides resistance to lightning. Cannot be harmed by electricity. h) a Cloak [1,+4] i) a Leather Shield [6,+0] j) a Metal Cap [3,+4] k) a Set of Gauntlets [3,+0] l) a Pair of Iron Shod Boots of Slow Descent [3,+3] Feather Falling. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@m1@G1@b1!d!v!k} b) 2 Holy Books of Prayers [Words of Wisdom] {@m2@G2@b2!d!v!k} c) a Holy Book of Prayers [Chants and Blessings] {@m3@G3@b3!d!v!k} d) 9 Rations of Food e) 4 Mushrooms of Fast Recovery f) 7 Flasks of oil g) 6 Potions of Cure Critical Wounds h) 2 Potions of Heroism i) 40 Scrolls of Phase Door j) 26 Scrolls of Identify k) 8 Scrolls of Word of Recall l) a Rod of Treasure Location {@z1} m) 3 Wands of Stinking Cloud (2 charges) n) 2 Wands of Stone to Mud (11 charges) o) a Shovel (1d2) (+6,+3) (+1) {@w1} +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 7.5 against normal creatures. p) 17 Arrows of Frost (1d4) (+6,+2) {@f2} Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 40.5 against frost-vulnerable creatures, and 13.5 against normal creatures. 35% chance of breaking upon contact. q) 14 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 7.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Ring of Feather Falling Feather Falling. b) an Amulet of Slow Digestion Slows your metabolism. Last edited by Delver; June 2, 2009 at 22:11. |
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#33 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Sometimes the weapon shop will have a Holy Avenger or a missile weapon of extra attacks or Power or something.
The Alchemist is super useful for !RestoreStat, ?ID, ?PhaseDoor, ?Teleport, and later ?EnchantWeapon and ?EnchantArmor
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#34 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,801
Donated: $40
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You will do more damage with that shovel (7.5x2) than with your current primary weapon (11.5) against most monsters. (What I am really saying is: carry a swap--like an enchanted Main Gauche--for when you want to do real damage.)
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#35 |
Knight
Join Date: Apr 2007
Posts: 982
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But be shure to detect monsters. At ~750 feet the Homunculus may show up. He can paralyze you, so don't take your Westernesse weapon of if some of them is near.
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#36 |
Rookie
Join Date: May 2009
Posts: 18
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I regret to announce that Dantares has died after being ambushed by a tiger. I, er, I guess I mean Dantares tried to fight the tiger off (I think I fought one before) but it was too strong. Phase Door didn't work; it didn't have enough range. I tried praying for Portal, even as a last ditch effort when I didn't have enough mana left, but the prayer failed three times!
R.I.P. Dantares Code:
Sex Male Age 56 STR: 16 +1 +3 +2 18/40 Race Dunadan Height 79 INT: 12 +2 -3 +0 11 Class Paladin Weight 187 WIS: 16 +2 +1 +0 18/10 Title Defender Social Known Dex: 13 +2 +0 +2 17 15 HP -1/178 Maximize Y CON: 8 +3 +2 +2 15 SP 0/26 CHR: 14 +2 +2 +0 18 Level 16 Armor [22,+18] Saving Throw 50% Cur Exp 4563 Fight (+0,+3) Stealth Fair Max Exp 4563 Melee (+6,+7) Fighting Superb Adv Exp 4945 Shoot (+4,+0) Shooting Excellent MaxDepth 600' (L12) Blows 1/turn Disarming 32% Turns 642384 Shots 1/turn Magic Device Excellent Gold 260 Infra 0 ft Perception 1 in 25 Burden 137.4 lbs Speed Normal Searching 25% You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. Acid:....+........ Confu:............. Elec:......+...... Sound:............. Fire:............. Shard:............. Cold:..+.......... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:...........+. PLite:.....+....... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:...+......... Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You do not have enough mana to recite this prayer. > You failed to concentrate hard enough! > You faint from the effort! > You are paralysed! > You have damaged your health! > The Tiger claws you. > *** LOW HITPOINT WARNING! *** > The Tiger misses you. > The Tiger bites you. > *** LOW HITPOINT WARNING! *** > The Tiger claws you. > *** LOW HITPOINT WARNING! *** > The Tiger misses you. > The Tiger bites you. > You die. Killed by a Tiger. [Character Equipment] a) a Cutlass of Westernesse (1d8) (+6,+4) (+2) {@w1} +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 20.5 against orcs, 20.5 against trolls, 20.5 against giants, and 11.5 against normal creatures. b) a Long Bow (x3) (+4,+0) c) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. d) a Ring of Searching (+2) +2 searching. e) an Amulet of Resist Acid Provides resistance to acid. Cannot be harmed by acid. f) a Lantern of Brightness (9355 turns) Cannot be harmed by fire. Radius 3 light. g) Studded Leather Armour of Resist Lightning (-1) [6,+6] Provides resistance to lightning. Cannot be harmed by electricity. h) a Cloak [1,+4] i) a Leather Shield [6,+0] j) a Metal Cap [3,+4] k) a Set of Gauntlets [3,+0] l) a Pair of Iron Shod Boots of Slow Descent [3,+3] Feather Falling. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@m1@G1@b1!d!v!k} b) 2 Holy Books of Prayers [Words of Wisdom] {@m2@G2@b2!d!v!k} c) a Holy Book of Prayers [Chants and Blessings] {@m3@G3@b3!d!v!k} d) 8 Rations of Food e) 3 Mushrooms of Fast Recovery f) 7 Flasks of oil g) 4 Potions of Cure Serious Wounds h) 6 Potions of Cure Critical Wounds i) 2 Potions of Heroism j) 36 Scrolls of Phase Door k) 26 Scrolls of Identify l) 8 Scrolls of Word of Recall m) a Rod of Treasure Location {@z1} n) 3 Wands of Stinking Cloud (2 charges) o) 2 Wands of Stone to Mud (11 charges) p) a Shovel (1d2) (+6,+3) (+1) {@w1} +1 tunneling. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 7.5 against normal creatures. q) 17 Arrows of Frost (1d4) (+6,+2) {@f2} Cannot be harmed by cold. Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 40.5 against frost-vulnerable creatures, and 13.5 against normal creatures. 35% chance of breaking upon contact. r) 14 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 7.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Ring of Feather Falling Feather Falling. b) an Amulet of Slow Digestion Slows your metabolism. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Let me attempt to quantify what I should have learned from this playthrough:
P.S. No-one has got the reference to my character's name yet? ![]() |
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#37 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Correct, you don't need to kill everything you see.
What you need to take away from this is that Phase Door is not a reliable escape. Sure, if works for the first few levels, but once fast movers, ranged attacks and large packs become common you should carry teleport, or teleport other, or teleport level (scrolls, and CCW so you can read them).
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#38 | |
Knight
Join Date: Jun 2008
Posts: 593
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Quote:
![]() Now where are the damned cookies?
__________________
Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#39 | |
Prophet
Join Date: Mar 2008
Posts: 2,771
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Quote:
With 5% or higher failure rate, you cannot afford to plan to die if you fail 3 times in a row. You need to adjust your playstyle to try not get into situations where such a thing will kill you. |
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#40 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,801
Donated: $40
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The only reason you died to a tiger is that you were doing 11.5 dam/turn against it. That is pitiful for a paladin or warrior. Use a lighter melée weapon-like a dagger or main gauche and enchant it up to +7 damage or better. With only one blow per round, you were effectively playing a challenge game. 3 or 4 blows is the norm for melée classes.
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Tags |
dunadan, log, paladin, vanilla |
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