![]() |
#21 | |||||||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
![]() ![]() |
Quote:
Quote:
OK Quote:
Quote:
Quote:
Quote:
Quote:
![]()
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|||||||
![]() |
![]() |
![]() |
#22 |
Prophet
Join Date: Apr 2008
Posts: 2,967
![]() |
Set pickup_inven=no.
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
![]() |
![]() |
![]() |
#23 |
Swordsman
Join Date: Jun 2012
Posts: 267
![]() |
More on terrain: if you detect items and then destruct, for example in a vault then the (now gone) items are stuck on the screen until you get into view, also blocking mapping from updating things correctly.
Monster bands can spawn behind walls, I had Radagast at the edge of a vault and a bunch of maia outside of it, not sure if it matters or not. |
![]() |
![]() |
![]() |
#24 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,615
![]() |
So a couple of comments about breath changes. Vortexes barely tickle now. Also means their chance of gear recking is lower. I guess it's up to your point of view whether that's good or bad. You can now survive a double dose of unresisted breath from winged horrors as long as it's at range. Perhaps this is ok? It depends, from my point of view that's ok if they're brought in earlier so they become scary again. Otherwise, I simply had no problem dealing with one by the time it showed up & I've been diving quite fast.
|
![]() |
![]() |
![]() |
#25 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 705
![]() |
Nether hounds are severely nerfed. Took on a bunch for xp and found out that I could keep fighting even when a large group entered my room. Did someone feed them breath mints instead of that nasty stuff they used to live on?
|
![]() |
![]() |
![]() |
#26 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
![]() |
Build 8fa9496 will let you inscribe things with !g to avoid auto-picking up any matching items from the floor. It should be out soonish, when the autobuilder picks up the changes.
__________________
takkaria whispers something about options. -more- |
![]() |
![]() |
![]() |
#27 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,615
![]() |
So Itangast's breathe damage vs double fire resist at range was around 20. If someone doesn't mind posting the formula or linking to it that may be useful, I think it's in need of a serious tweak.
|
![]() |
![]() |
![]() |
#28 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
![]() |
A few observations from the comp.
I think the new nightlies are playing as expected, for the most part. A couple issues with pathing still remain, e.g., the previously reported "passable rubble" problem. Sometimes, I also noticed hounds not following @ into a room or not being able to find @, even though they got close. It couldn't have been a stealth issue, as @ had bad stealth most of the game and was aggravating with Deathwreaker in the late game. Breath damage remains mostly nerfed due to the cone-breath/decreasing damage with distance, but this seems fine to me, especially when you are planning a major monster rebalancing in future versions. Some minor bugs, e.g., with remove curse stave not id-by-use if there is no cursed item, even though message is given. I also had a "duh" moment when I kept trying to id a wand and nothing I tried would work. Finally, I remembered to point it at a door and learned the worthless door destruction rune. The game did crash twice, but I could never duplicate the conditions, and as it was a comp, I didn't want to waste the turncount trying.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
![]() |
![]() |
![]() |
#29 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,528
Donated: $60
![]() ![]() |
Thanks, very helpful. I actually have some plans to unnerf breaths a little, which I'll try to get in soon.
I also hope to actually play the comp...
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#30 |
Rookie
Join Date: Apr 2017
Posts: 12
![]() |
I am definitely over identify by use. I don't see any value to it and it makes the game exponentially more tedious. Otherwise, I have had no real issues at all, even with the nightly builds.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Comp 204 | debo | Competition | 17 | May 12, 2017 02:45 |
Comp 184 | debo | Competition | 1 | February 9, 2016 02:19 |
Comp 183 | debo | Competition | 12 | January 16, 2016 04:35 |
Comp 182 | debo | Competition | 24 | December 23, 2015 12:15 |
Comp 181 | debo | Competition | 8 | November 26, 2015 17:49 |