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#1 |
Rookie
Join Date: Feb 2016
Posts: 5
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Does anyone still play MAngband?
I’ve been trying to get back into MAngband but with the housing reset and no other players, it’s a little lonely at times
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#2 |
Swordsman
Join Date: Feb 2009
Posts: 389
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The PWMangband fork seems to be actively developed, but not sure about players.
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#3 |
Knight
Join Date: Jan 2017
Posts: 955
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Mangband is alive and well
https://mangband.org/servers Someone is online right now as I post this. Despite the activity of development, I'm not sure that PWMangband attracts players. If you just want to be sociable while playing angband you can also try http://angband.live but this is just online single player angband, not mangband |
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#4 |
Rookie
Join Date: Jul 2019
Posts: 12
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Im thinking about starting new Multiplayer Angband from Angband 3.0.6 as Im used
to that code base. Proper Client-Server architecture (not screen updates like in MAngband). World tick and movement also will be different, world progress only when any of players moves, instead constant tick rate. This will allow to have single player touch where you can think about movemement. Delay between any command will be 300ms to avoid flooding. Still few things need to be considered like world update, (absolute vs incremental), world syncing on join, details on monster movement vs player (range? target?). |
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#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,801
Donated: $40
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@Borg--
Yeah, the tick rate leads to weird play. What you want is single-player mode when there is one player in LOS, and at least one player getting a turn (with a timeout for the others) whent there are two or more in LOS. Players only get one turn (at most) per game turn. And finally, play is blocked when a player opens a menu instead of the map. This is what drove me from Mangband--you could die without even seeing your attackers. |
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#6 | ||
Knight
Join Date: Mar 2015
Posts: 988
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Quote:
![]() Another approach - to play with a lot of windows, so you could see your inventory all the time. But I prefer to play in 2 windows, eg https://www.youtube.com/watch?v=P3JZ9gcwgd8 Quote:
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; August 14, 2019 at 14:49. |
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#7 | |
Scout
Join Date: Mar 2019
Posts: 30
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Quote:
As for `tick rate`, we now support 'time-bubbles', which slow down time, so you can make tactical decisions, similar to classic Angband. It's not completely turn-based, obviously, but you can probably tinker with that to get what you need. |
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#8 |
Rookie
Join Date: Jul 2019
Posts: 12
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I already done a bit work on MAngband. Unfortunatelly I see the codebase
hard to work with... Still, for example, I am not able to fix monster recall thing. Code around it is very fuzzy. Also, targeting works very suboptimal due to using arrays and not linked lists + hash + static IDs. I know that this will be a lot of work, but not in netcode itself but within angband code. Its very old code, mostly on arrays with noone uses today. It is ok in turn based but things get bad when we start to play with networking. Also, I mailed you about MAngband 2 times, got zero response. Such attitude always makes me not to get involved. Here is part of my git log for mingw branch: ce782fa Allow bigger aux windows. 96e0a4a Reverted PATH_SEP for Win32. It might cause issues. c7555d7 Fixed path_temp() on Windows. c943c0f Added choice between metaserver and entering server manually. c5ecb8e Added back color palette adjusting support for Windows. 9ef4a6b More fixes for Mingw32 build. fee2e64 Added support for Mingw compiler. |
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#9 | ||
Knight
Join Date: Mar 2015
Posts: 988
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Quote:
![]() Recently when I've told Flambard about your post at forum, he said: Quote:
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#10 |
Rookie
Join Date: Jul 2019
Posts: 12
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Mail bounced? Unless you are hosting it on some shitty spamming hoster
it should NOT happen. I run 2 MTAs. So please, logs.. or it didnt happen. I checked logs on 2 servers and didnt saw anything.. Sorry guys, I dont use discord.. I prefer IRC as this is true open communication platform. |
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Thread | Thread Starter | Forum | Replies | Last Post |
[Announce] MAngband 1.5.0 released | Flambard | Variants | 4 | April 3, 2019 08:29 |
Come over to Mangband | Arj | Vanilla | 46 | November 29, 2018 09:40 |
MAngband 1.1.2 client | PowerWyrm | Variants | 0 | January 13, 2016 19:10 |
[MAngband] Problem reaching mangband.org | PowerWyrm | Variants | 3 | April 4, 2008 12:38 |
{UN} play by play impressions & a couple questions. | will_asher | Variants | 15 | September 1, 2007 14:35 |