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#11 | ||
Swordsman
Join Date: Jul 2008
Posts: 308
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#12 | ||
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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#13 |
Rookie
Join Date: Sep 2008
Posts: 4
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Crash report
I've had a crash in 0.2.2beta while running in the wilderness. Worse, it has corrupted my save file, presumably by autosaving at the time of crash. Can you possibly take a look and see if the bug can be resolved and the savefile restored? I was fond of that character. Unfortunately the zipped savefile exceeds the allowed attachment size on this forum so I'm unsure how to get it to you. Should I send it via e-mail?
Regards, Shane |
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#14 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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I would expect the savefile is unrecoverable. I'd say stash the file away somewhere, and at some point if I figure out how to fix these files, I may post a utility that will recover them. (My email is noted a couple of posts up.)
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd Last edited by Mangojuice; September 19, 2008 at 20:21. |
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#15 |
Swordsman
Join Date: Jul 2008
Posts: 308
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#16 |
Scout
Join Date: Aug 2008
Posts: 33
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I've been playing Z+Angband for a while now, and I've got a lvl 31 high-elf monk going really well. However, I've found some possible issues that I wanted to report.
The first is that you can sell rings and amulets of teleportation if you uncurse them. The issue is not that you can sell them though, it's that you get somewhere around 10000 gold for each of them. It seems a bit much for something that you can find so early. Is it really supposed to be like that? Another issue is that if you are confused, you hit in random directions when you fight. However, if you happen to hit the enemy that you want, you only need to repeat the previous command to continue hitting in that direction, regardless of your confusion. The last possible issue is that I've found some Rings and Amulets. After identification they are still just named "a Ring" or "an Amulet", with no description. Are they supposed to just be plain rings and amulets without any special properties, or is this a bug? If they are supposed to be plain rings and amulets, perhaps it would be better to call them that. Now when you identify them nothing seems to happen, since their name doesn't change after identification. It's quite confusing, and I even went and *identified* a ring just to make sure that there was nothing special with it. And also, if I remember correctly you couldn't sell them either, not even to the black market. Edit: Btw, I migrated the character from Z+ 0.2.1 to 0.2.2, but I don't think that has influenced any of these issued that I've described. I've had some crashes when getting a new delivery quest though, but nothing that has corrupted my save file. |
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#17 | |||
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Some truly elite playtesting here, I applaud you.
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A bug I did manage to fix in 0.2.2, though, prevents the creation of "The Ring" / "The Amulet", etc. As for the crashes, I'm glad you haven't lost a savefile. I'm planning to implement an auto-backup option for the next version, because disabling panic_save doesn't seem to have helped people.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#18 |
RePosBand maintainer
Join Date: Sep 2008
Location: Seattle, WA, USA
Posts: 225
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Oh, I'd crashed probably four or five times (mostly from the getting-a-courier-quest bug) and it was only once that it messed up my save. Not perfect but definitely working to some degree.
I normally avoid Rangers in rogue-likes because I hate fussing with ammo but I finally caved and gave em a try and man are they sweet. Are they the only class besides the four casters who can go below 5% min fail? |
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#19 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Mindcrafter: 0% High Mage / Mage: 0% in all schools Priest: 0% in primary, 1% in secondary Warrior-Mage: 1% in Arcane (primary), 3% in secondary. Monk: 3% in primary. Ranger: 3% in Nature (primary), 5% in secondary. Rogue, Paladin, Chaos Warrior: 5%.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd Last edited by Mangojuice; September 21, 2008 at 13:42. |
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#20 |
Scout
Join Date: Aug 2008
Posts: 33
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I just found another odd thing. A shop is selling a "a Long Sword of Fury (2d5) (+5, +15%) (+0)". It gives resistance to fear and aggravates monsters, and nothing else. So technically that last +0 is correct, it doesn't give any bonuses, but it seems a bit odd though.
Edit: I just completed one of those "many women"-quests. It was a level 59 quest, and it consisted of me killing a single White Harpy. Seems a bit easy, doesn't it? Now when I think about it this isn't the first time that I got a quest where I only needed to kill a single enemy, despite the description hinting at a whole level full of them. One time I also got a quest to kill some dark elfs or something like that, and when I went down the stairs I found a completely empty level. I went up and down again, and it was still empty. The third time I went down the stairs the whole level was full of dark elves as it should be. But as I said this character started out in Z+ 0.2.1, so you might already have fixed some or all of these issues. Last edited by perost; September 21, 2008 at 21:35. |
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