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#31 |
Rookie
Join Date: Sep 2009
Posts: 6
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I just tried again. (BTW I'm on Ubuntu 9.04 ATM)
I do the usual Code:
./configure make sudo make install After that I can start the game and create a character, but <ctrl><s> doesn't save (no message) and <ctrl><x> ends the game, but doesn't save (message: 'score file not available') ./configure seems to have no options for a local build (without install), but HEY I just had an inspiration: you probably just went into src and used makefile.std! Odd it took so long, I usually do just that. I'll try that now... [EDIT]Doesn't work... ![]() Still, if you know a bit autoconf-stuff (I don't ![]() Last edited by JuergenF; September 16, 2009 at 23:13. |
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#32 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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Hi again,
In general, I often run variants out of their source directories rather than installing them. In this case, after running make, "zangband" is sitting in the base directory, so you can just run it as "./zangband" I also found that CTRL-S does not save, but CTRL-X does save and quit (for me). I also did not have any problems with stuff not being copied (because of course none of it got copied ![]() This variant seems like it currently has a lot of problems, at least on Linux. The Makefile hardcodes a call to configure (or seems to) which is pretty junky. Also, the source spits a lot of warnings. None of these are showstoppers, obviously, but they don't inspire confidence. Good luck! |
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#33 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#34 |
Knight
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Hey Mangojuice! Welcome back! Any plans for future development of Z+?
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You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#35 |
Adept
Join Date: Sep 2009
Posts: 101
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Hi,
ctrl-s is typically a shell command, if you are playing in a console window then this keystroke is probably being trapped by the shell. try ^s (the carat symbol, then 's') Murphy S. |
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#36 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 43
Posts: 1,517
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Quote:
I happen to know that I have disabled xon/xoff support in my shell so that I can use CTRL-s in bash to search through the history along with CTRL-r. Also Vanilla and most variants I've played in GCU all support CTRL-s to save. Your suggestion of "^ s" does work... I guess Z+ has issues with CTRL-s in GCU mode. |
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#37 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,802
Donated: $40
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It's not a problem with GCU mode; it's a problem with your TTY settings.
try messing around with stty mode. (You want to disable tty stop/pause.) |
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#38 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
Since then I've thought of several cool ideas for a 'band, but they're very non-traditional. And they would have had to be coded from scratch and I wasn't up to the task. Specifically: * Coding a 'band entirely from scratch in Java, for ultimate portability * A 'band with an adventuring party rather than a single player, with elements from the Ultima series and Final Fantasy But none of these would be Z+.
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#39 |
Knight
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Hmm... there was once an Angband variant which had a party system... I think it was called "Guild" or somesuch?
What kind of FF influences were you thinking of, by chance? One time I tried to write a roguelike with an interesting skill/technique system I'd nicked from Final Fantasy Tactics... basically, instead of levelups or "skill points" providing special abilities (like spells and combat feats), you got them by mastering the use of specific items - e.g. the more XP gained while wielding a "rod of striking", the more points you get toward memorizing the "force bolt" spell (and thereby being able to use it without actually wielding the rod).
__________________
You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#40 | |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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Quote:
I felt similar about the Ultima games for a while, too, after replaying Ultima V and VI. They're very rich worlds, with a good game system, but not a lot of depth of play: the monsters aren't very interesting and the power scale is too short. But in both cases what proved too daunting was the idea of having more of a plot than Z+ has. I really WANT a computer game that can tell me a new story every time I play it, but I don't know if I can program that. ![]()
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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