Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old September 22, 2009, 18:46   #41
ekolis
Knight
 
ekolis's Avatar
 
Join Date: Apr 2007
Location: Cincinnati, OH, USA
Age: 39
Posts: 919
ekolis is on a distinguished road
Send a message via AIM to ekolis Send a message via MSN to ekolis Send a message via Yahoo to ekolis
Heh, if only Dwarf Fortress's adventure mode was implemented a bit more
__________________
You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!
ekolis is offline   Reply With Quote
Old December 1, 2009, 00:23   #42
Jude
Adept
 
Jude's Avatar
 
Join Date: Nov 2007
Posts: 124
Jude is on a distinguished road
So is there an in-game (or hell, it doesn't even have to be in-game) guide to the tiers of each school of magic and how much each character can learn? I'd like to be able to know, when I'm learning spells, exactly what my capacity is for each tier and my total amount of picks is. If I do happen to get a character to a very high level I don't want to find that I can't pick any of the good spells because I used most/all of my picks already without knowing which is in which tier.

I remember in the last version I played, it would notify you if you were about to use your last pick from a tier, but other than that there was no indication of where the tier divisions were. Since I mainly play as a warrior-mage mix (paladin, death paladin or chaos warrior) my picks are more limited and I'd like to be able to know.
Jude is offline   Reply With Quote
Old December 1, 2009, 16:06   #43
ekolis
Knight
 
ekolis's Avatar
 
Join Date: Apr 2007
Location: Cincinnati, OH, USA
Age: 39
Posts: 919
ekolis is on a distinguished road
Send a message via AIM to ekolis Send a message via MSN to ekolis Send a message via Yahoo to ekolis
*wonders if Z+ development will ever pick up again*
__________________
You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!
ekolis is offline   Reply With Quote
Old December 1, 2009, 17:10   #44
Mangojuice
Z+Angband Maintainer
 
Join Date: Jun 2008
Posts: 318
Mangojuice is on a distinguished road
Quote:
Originally Posted by ekolis View Post
*wonders if Z+ development will ever pick up again*
There are two barriers to it. First, I don't really have a lot I'm interested in doing that's incremental. I have a lot of "big ideas" that I might do someday but would probably be an entirely new variant if it ever happens. Second, and more importantly, I'm in the middle of an extended move from one place to another. I replaced my computer and have all my development files but haven't tried to compile on the new system at all.

If it's going to happen again someday I'd like to get some detailed feedback from people about the new spell system, since that was the latest big change.
__________________
-----------------------------------------
Z+Angband: A Zangband evolution
http://tinyurl.com/5pq2bd
Mangojuice is offline   Reply With Quote
Old December 1, 2009, 17:19   #45
Mangojuice
Z+Angband Maintainer
 
Join Date: Jun 2008
Posts: 318
Mangojuice is on a distinguished road
Quote:
Originally Posted by Jude View Post
So is there an in-game (or hell, it doesn't even have to be in-game) guide to the tiers of each school of magic and how much each character can learn? I'd like to be able to know, when I'm learning spells, exactly what my capacity is for each tier and my total amount of picks is. If I do happen to get a character to a very high level I don't want to find that I can't pick any of the good spells because I used most/all of my picks already without knowing which is in which tier.

I remember in the last version I played, it would notify you if you were about to use your last pick from a tier, but other than that there was no indication of where the tier divisions were. Since I mainly play as a warrior-mage mix (paladin, death paladin or chaos warrior) my picks are more limited and I'd like to be able to know.
Yup. Go to the knowledge menu ('~' and select "spell knowledge".) It'll tell you how many slots you have at each tier and what level of spells those tiers are good for. It's also a good way to keep track of any spell focuses you happen to use.

The tiers are always the same: levels 1-10, then 1-20, 1-30, etc. But for different classes, the level of each spell may be different. You can look in /lib/edit/s_info.txt if you want a spoiler for what levels all the spells are for each class.
__________________
-----------------------------------------
Z+Angband: A Zangband evolution
http://tinyurl.com/5pq2bd
Mangojuice is offline   Reply With Quote
Old December 2, 2009, 00:25   #46
Jude
Adept
 
Jude's Avatar
 
Join Date: Nov 2007
Posts: 124
Jude is on a distinguished road
Thanks for the tip. I'm about to start playing again this evening...if I have any comments I'll let you know.

Also, in an old release, you posted this, telling me how to edit the walls to appear as solid blocks instead of #'s:

Quote:
Originally Posted by mangojuice
OK, let's try it the hard way.

In the game, go to '%' (interact with visuals), select 'h' ("Change feature attr/chars").

Press 'n' until "Terrain = 48, Name = granite wall" is displayed. (You can use 'N' to go backwards, if you go too far.) Then press 'c' until the number that changes changes to 127. (You can use 'C' to go backwards, if you go too far.)

Do the same for Terrains 50, 51, 52, 53, and 56-63. Then press ESC, to get back to the visuals menu, and press 'd' ("Dump feature attr/chars") to save what you just did in a pref file. Choose the default name, and the next time you play, you'll have to load it by doing '%' then 'a'.

If this doesn't work, please let me know what doesn't work about it.
A high priority for me in the next release would be a way to make this easier - ideally, an option that I can quickly toggle to have solid-block walls. I think a lot of people prefer that same display option that I do and it would be nice to have it easier to set that way.

Last edited by Jude; December 2, 2009 at 01:27.
Jude is offline   Reply With Quote
Old December 2, 2009, 03:00   #47
Jude
Adept
 
Jude's Avatar
 
Join Date: Nov 2007
Posts: 124
Jude is on a distinguished road
First thoughts:

I like being able to access tier information via tilde, but I wish that menu were combined somehow with a list of all spells I have access to. I also wish that when I hit P to peruse a spellbook (roguelike command set) it would say next to each spell what tier it's in. Other than that the tier thing seems quite transparent and easy to understand, now. Although I think it's going to bug me not to be able to learn every spell...

Also on that topic, I used up all my tier 1 spots and then tried to study another tier 1 spell. It said "Warning: you have used up all your tier 1 slots. Continue? y/n". I did not choose to continue because I had no idea what was going to happen - I was scared it was going to use one of my tier 2 slots on a tier 1 spell, or something. What DOES happen and what's that prompt all about?

I wish that stores would be more accepting in what they'll buy. It's annoying in a town with five stores that have a "6" entrance to have to run around to every single one to sell off my one ring of slow digestion. I think it would be easier if all 6's accepted all magic items, all 5's accepted all scrolls/potions/etc., all 2's took all armor, etc. - even if the store only sells specialty items. I can see the logic behind why it is how it is but I think it would cut down on annoyance, without losing any gameplay value, to have stores be less picky on what they buy.

Finally, I bought an amulet that gives "Protection from Orcs." And I've seen several similar ones. What exactly does that do? Is it just like Protection from Evil? If so, I don't actually even know what Protection from Evil does, but I imagine something to do with buffing my defense rolls against any evil creatures. If so, I like having that ability on amulets...

Anyway looks great. I'm playing a Chaos Warrior again. I find it near impossible to play any other class since the patrons' gifts on levelling up make the game sooooo much more interesting and it's just boring to me any other way. Plus I love chaos magic; such a great mix of powerful attacks and utility spells.

Which reminds me - my Chaos branded weapon says it "attracts the attention of a chaos deity." And in my Character page listing resistances and buffs and so forth, there's a "Patron" row with a + under the @ sign. I translate that as meaning "You have a chaos patron as an innate characteristic." And by implication, you can get chaos patrons from other items. Does that mean if I'm NOT a Chaos Warrior but wield a Chaos weapon, I'll effectively have a chaos patron the same way a Chaos Warrior would?
Jude is offline   Reply With Quote
Old December 2, 2009, 16:39   #48
Mangojuice
Z+Angband Maintainer
 
Join Date: Jun 2008
Posts: 318
Mangojuice is on a distinguished road
Quote:
Originally Posted by Jude View Post
First thoughts:

I like being able to access tier information via tilde, but I wish that menu were combined somehow with a list of all spells I have access to. I also wish that when I hit P to peruse a spellbook (roguelike command set) it would say next to each spell what tier it's in. Other than that the tier thing seems quite transparent and easy to understand, now. Although I think it's going to bug me not to be able to learn every spell...
I see what you're aiming at. I'm of mixed opinion about it: on the one hand, more information is always nice. On the other, I worry about these displays taking up too much space. It could always be an option but games can easily get option-overloaded.

Quote:
Also on that topic, I used up all my tier 1 spots and then tried to study another tier 1 spell. It said "Warning: you have used up all your tier 1 slots. Continue? y/n". I did not choose to continue because I had no idea what was going to happen - I was scared it was going to use one of my tier 2 slots on a tier 1 spell, or something. What DOES happen and what's that prompt all about?
Yeah, if you had said yes, you would use one of your tier 2 slots. This is not necessarily a bad thing. But if you were sort of automatically learning every spell you could access without thinking whether they were useful to you, then you might have restricted yourself somewhat.

Your Chaos-Warrior gets 7 tier 1 slots total, 6 tier 2, 3 and 4, and 5 tier 5 slots. That's fairly restricted, especially for a top-heavy school like Chaos, so I would probably try to avoid downgrading. But I would do it to get really top-notch spells like Mana Burst or Magic Missile. What you should do is try to look at the list of spells in advance and plan on what spells you are going to skip. For a Chaos Warrior I would probably skip Touch of Confusion at Tier 1, and Fist of Force, Polymorph Other, and Wonder at Tier 2. But then, I might also skip Chain Lightning in favor of focusing "Blink" or "Magic Missile".

Quote:
I wish that stores would be more accepting in what they'll buy. It's annoying in a town with five stores that have a "6" entrance to have to run around to every single one to sell off my one ring of slow digestion. I think it would be easier if all 6's accepted all magic items, all 5's accepted all scrolls/potions/etc., all 2's took all armor, etc. - even if the store only sells specialty items. I can see the logic behind why it is how it is but I think it would cut down on annoyance, without losing any gameplay value, to have stores be less picky on what they buy.
Two things that should offset this annoyance. (1) You always start in a town that has stores that take everything. So if you really want to sell you can always go back there. (2) This is part of the reason I made the "alchemy" ability so much more accessible. If you have a home nearby, stock it with a bunch of scrolls of alchemy, which are pretty cheap and let you "sell" valuable things without travelling a long distance.

And, ultimately, one of the challenges is to find the ideal place for adventuring. If you find a good dungeon but it's not near good shops, it's not ideal. Keep exploring.

Quote:
Finally, I bought an amulet that gives "Protection from Orcs." And I've seen several similar ones. What exactly does that do? Is it just like Protection from Evil? If so, I don't actually even know what Protection from Evil does, but I imagine something to do with buffing my defense rolls against any evil creatures. If so, I like having that ability on amulets...
What they do is give you a chance, dependent on your level and the level of the monster, to "repel" an attack, which negates it completely. So if you're very low level it's unlikely to help against high level monsters. But if you're fighting swarms of Snagas you may be substantially assisted because most of their attacks that would have hit are simply canceled. Yes, protection from evil works the same way, but of course, a lot more things are evil than are orcs.

Quote:
Anyway looks great. I'm playing a Chaos Warrior again. I find it near impossible to play any other class since the patrons' gifts on levelling up make the game sooooo much more interesting and it's just boring to me any other way. Plus I love chaos magic; such a great mix of powerful attacks and utility spells.

Which reminds me - my Chaos branded weapon says it "attracts the attention of a chaos deity." And in my Character page listing resistances and buffs and so forth, there's a "Patron" row with a + under the @ sign. I translate that as meaning "You have a chaos patron as an innate characteristic." And by implication, you can get chaos patrons from other items. Does that mean if I'm NOT a Chaos Warrior but wield a Chaos weapon, I'll effectively have a chaos patron the same way a Chaos Warrior would?
Yes, that's right. Chaos weapons give you a Chaos patron, even if you don't have one to begin with. That said, it's a LOT easier to come across a chaos weapon if you already have a chaos patron, because they sometimes give you one as a level reward.

BTW, I am specifically interested in whether you think Immolation is a good spell for Chaos Warriors -- I figured that it would be best for Chaos Warriors and Warrior Mages, who might be more involved in melee than Mages or Rangers.
__________________
-----------------------------------------
Z+Angband: A Zangband evolution
http://tinyurl.com/5pq2bd
Mangojuice is offline   Reply With Quote
Old December 2, 2009, 16:45   #49
Mangojuice
Z+Angband Maintainer
 
Join Date: Jun 2008
Posts: 318
Mangojuice is on a distinguished road
Quote:
A high priority for me in the next release would be a way to make this easier - ideally, an option that I can quickly toggle to have solid-block walls. I think a lot of people prefer that same display option that I do and it would be nice to have it easier to set that way.
What I think is a superior solution to the fix I gave you, is to use the limited graphics set, which uses 8x8 tiles for solid terrain features like walls and doors but uses ascii for everything else. I have contemplated making that the default setup. But I really can't make the other setting default: apparently a lot of Windows users can't see the ansi solid blocks, which makes the game pretty unplayable.

One idea might be to have a "setup" program you run after installing, which will help you choose default settings. I'll think about that one.
__________________
-----------------------------------------
Z+Angband: A Zangband evolution
http://tinyurl.com/5pq2bd
Mangojuice is offline   Reply With Quote
Old December 2, 2009, 23:45   #50
Jude
Adept
 
Jude's Avatar
 
Join Date: Nov 2007
Posts: 124
Jude is on a distinguished road
Quote:
Originally Posted by Mangojuice View Post
I see what you're aiming at. I'm of mixed opinion about it: on the one hand, more information is always nice. On the other, I worry about these displays taking up too much space. It could always be an option but games can easily get option-overloaded.
In the case of the peruse-spell menu, it doesn't take up that much space to begin with and it's not displaying while you're playing, so I think there's room.

Quote:
Yeah, if you had said yes, you would use one of your tier 2 slots. This is not necessarily a bad thing. But if you were sort of automatically learning every spell you could access without thinking whether they were useful to you, then you might have restricted yourself somewhat.
Hm....can't think of any situation where I'd want to do that, but good to know.

Quote:
Your Chaos-Warrior gets 7 tier 1 slots total, 6 tier 2, 3 and 4, and 5 tier 5 slots. That's fairly restricted, especially for a top-heavy school like Chaos, so I would probably try to avoid downgrading. But I would do it to get really top-notch spells like Mana Burst or Magic Missile. What you should do is try to look at the list of spells in advance and plan on what spells you are going to skip. For a Chaos Warrior I would probably skip Touch of Confusion at Tier 1, and Fist of Force, Polymorph Other, and Wonder at Tier 2. But then, I might also skip Chain Lightning in favor of focusing "Blink" or "Magic Missile".
You'd skip Touch of Confusion and Fist of Force?! Those are bread and butter spells for me. I don't like Ray of Frost, Static Field (unless it ramps up in power or something, or has hidden benefits), and maybe Immolation or maybe Trap/Door Destruction. I was vacillating between Blink and Trap/Door, but Blink has potential to be VERY useful...whereas Trap/Door is very useful in some situations but I would think less often. it's great in a vault, or when a monster summons traps around you, though.

About Immolation - it just does fire damage to anyone who hits you, right, same as the electric aura? How much damage though? The amount makes a huge difference to whether I would pick it as one of my spells or not.

Also, I'd skip Fire bolt instead of Fist of Force, easy. Fist does more damage AND knocks out walls.


Quote:
Yes, that's right. Chaos weapons give you a Chaos patron, even if you don't have one to begin with. That said, it's a LOT easier to come across a chaos weapon if you already have a chaos patron, because they sometimes give you one as a level reward.
Wait, so basically if you have a chaos weapon, you can just wait till you're about to level up, then equip it and get the gift/curse? Weird. Seems like having a patron should be a more permanent thing - you have to pledge yourself to them or something.

That reminds me of another possible interesting feature, which would be the patrons requiring things from you, like quests or sacrifices or certain styles of play.

Quote:
BTW, I am specifically interested in whether you think Immolation is a good spell for Chaos Warriors -- I figured that it would be best for Chaos Warriors and Warrior Mages, who might be more involved in melee than Mages or Rangers.
It really depends on how much damage it does, which I'm not sure about.

Edit: more things. Not to overload you but...I was home sick today so I have been playing a good bit and here are more thoughts questions or suggestions I had.

-"Weird luck?" I wore a ring of Fate for a while and nothing really seemed to be happening. What does that do?

-*ID* seems to be hard to come by. I run around between several large cities and none of them have any stores that *ID* things - are there any? As it is I have to just run around between the specialty scroll stores and hope one of them has a scroll.

-On the other hand, a lot of the stores seem to offer overpowered items for not really all that much money. Shields of deflection for 25k?! It seems like that sort of thing should be limited to the black market for hugely inflated prices. Also, things in general seem overpowered on my side. I'm at clvl24 and haven't really encountered any major challenge yet; a few medium challenges in the form of a T-Rex and the odd horde are about all. It's a lot easier than I remember Zangband being. Also, I think the Amulets of Protection from * might be overpowered, especially as they're very cheap in almost every city. Most monsters are evil, and having an amulet of protect evil seems to make me nigh-invincible.

-Some of my abilities do seem nerfed though, like Fist of Force. It barely seems to do more damage than Magic Missile, and I remember it being a lot stronger. Also, you replaced Chaos Bolt with Field of Chaos, which hits a large area but does basically no damage. I miss Chaos Bolt; it did a ton of damage to one target and had the added advantage of possible confusion to uniques, so it was my main unique-busting spell. Chaos Field may have its uses but I think I liked Chaos Bolt more...

-On the other hand, I like the addition of Blink. What a useful spell.

-How exactly does improving spells work? What tier does it use a slot from?

-Finally, under my list of resistances tab, there's a red v (looks like a fire vortex) under the "@" column in the "res acid" row. WTF does that mean?

Oh yeah - and I found an insane randart bow. It gives +4 to like 3 stats, levitates, and has a bunch of other crazy abilities. I don't even use arrows, I just have it equipped for all its passives buffs. I've also gotten really lucky with my chaos patron rewards and been stat boosted a bunch of times so at level 15 my intelligence was like 32 and I have more MP than I ever use.

Last edited by Jude; December 4, 2009 at 02:43.
Jude is offline   Reply With Quote
Reply

Tags
z+angband


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Z+Angband 0.2.1 (beta) released! Mangojuice Variants 14 September 8, 2008 05:28
[Un]angband 0.6.2 beta 2 has been released! Bandobras Variants 178 April 20, 2008 22:24
[Un]angband 0.6.2 beta Arralen Variants 9 February 20, 2008 21:09
Angband 3.0.9 released takkaria Vanilla 18 August 8, 2007 03:30
YACD from my modified version of Angband will_asher AAR 8 June 21, 2007 06:17


All times are GMT +1. The time now is 15:25.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.