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#11 |
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Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,188
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i dont know if this is another weird change in 4.2 but until 4.1, Priests had a penalty when wielding "weapons that shed blood", i.e. swords, another gift that Dungeons & Dragons left us with. As opposed to weapons that *do not* shed blood, maces and other blunt weapons.
If you did wield a normal sword, you would get a slight penalty to your hit chance, and your fail rate was slightly raised. Hit chance less significant, spell failure more. Weapons that are normally blunt, such as hammers, maces, etc MODs .. do not have this penalty. Weapons that are "blessed by the gods" also do not have this penalty. 4.1 had randarts that were both blunt and blessed, which was useless.
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